Difference between revisions of "Foraging"

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== Description ==
 
== Description ==
'''Foraging''' is the [[skill]] used when searching [[tile|a tile]] for [[vegetables]], [[berries]] and [[resources]].  
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'''Foraging''' is the [[skill]] used when searching [[Resource nodes]] for a wide variety of [[resources]], including [[seeds]] and various food items.
  
Foraging is also used to find [[branch]]es on [[grass tile|grass]] or [[trees|trees]] and "Rummage" on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[rock shards]], which can be used to create low quality [[crude tools]].
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== Notes ==
  
Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile.
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* Foraging a node will deplete it, causing it to disappear.
 
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* Resource nodes spawn randomly, and can take up to a few days for more to appear.  
{| class="wikitable" border="1" cellpadding="3" cellspacing="0"
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* Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the [[Resource nodes]] page for more details on these modifiers.
!Skill !!Unlock !!Comment
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* Higher skill adds a flat value increasing the number of items you find. (see [[Resource nodes]] page)
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* You have a chance to obtain rare [[coin]] while botanizing.
| 1||forage on [[grass tile|grass]] and [[trees|trees]]||
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* Foraging can be done while mounted/driving a vehicle.
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* Foraging can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working
| 20||choose what to forage (Anything, Vegetables, Resources, and Berries)|Need to be premium for this to work|
 
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| 23||forage on [[Steppe_tile|steppe]]||
 
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| 26||forage two items on [[grass tile|grass]]||one item on short grass
 
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| 33||forage on [[Tundra|tundra]]||
 
|-
 
| 43||forage on [[Marsh|marsh]]||
 
|-
 
| 53||forage three items on [[grass tile|grass]]||one item on short grass
 
|}
 
 
 
== Method ==
 
* Right-click any grass or tree tile and select ''Nature > Forage'', or
 
* Right-click a rock or cliff tile and select ''Rummage''.
 
  
 
==Items==
 
==Items==
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|- valign=top
 
|- valign=top
 
|
 
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===[[Vegetable]]s===
 
* [[Pumpkin]]
 
* [[Corn]]
 
* [[Potato]]
 
* [[Mushroom]]
 
* [[Onion]]
 
* [[Rice]] (found mostly on grass near water and on marsh)
 
||
 
  
===[[Berries]]===
 
* [[Blueberry]]
 
* [[Lingonberry]]
 
* [[Strawberries]]
 
||
 
 
===[[Resources]]===
 
===[[Resources]]===
 
* [[Branch]]
 
* [[Branch]]
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* [[Berries]]
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* [[Cacao beans]]
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* [[Green coffee beans]]
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* [[Cotton]]
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* [[Egg]]
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* [[Feathers]]
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* [[Fish]]
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* [[Fishing hook]]
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* [[Flint]]
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* [[Gems]]
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* [[Gold lump]]s
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* [[Grub]]
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* [[Hops seedling]]
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* [[Ivy seedling]]
 
* [[Iron Rock]]
 
* [[Iron Rock]]
* [[Rock Shards]]
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* [[Jewelry]]
* [[Hazelnuts]]
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* Liquor barrels and bottles
* [[Cotton]]
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* [[Log]]s
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* [[Marble shard]]
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* [[Moss]]
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* [[Mushroom]]s
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* [[Nails]]
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* [[Nettles]]
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* [[Nuts]]
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* [[Ore]]
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* [[Pearl]]
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* [[Stone shards]]
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* [[Reed plants]]
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* [[Rock salt]]
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* [[Ropes]]
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* [[Sandstone shards]]
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* [[Seedlings]]
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* [[Seeds]] (crop)
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* [[Shafts]]
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* [[Silver lump]]
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* [[Slate shard]]
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* [[Sprouts]]
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* [[Square piece of cloth]]
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* [[Stone shard]]
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* [[Tea seeds]]
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* [[Wemp fibre]]
 
* [[Wemp plants]]
 
* [[Wemp plants]]
* Sprouts for: [[Linden]], [[Walnut]], [[Chestnut]], [[Fir]]
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* [[Woad]]
* Seedlings: [[Grape_seedling|Grape]], [[Ivy_seedling|Ivy]]
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* [[Wood scrap]]
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* [[Shipbuilding resources]]
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* [[Wool]]
 
|}
 
|}
  
Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition]]al when used in [[cooking]].
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== Messages while foraging ==
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{{event|inline|You've found all that you can here.}} There is nothing more to be foraged on the node. <br>
  
== Messages ==
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==Skills & Characteristics==
; "This area looks picked clean." : There is nothing to be found on the tile.
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* [[Nature]] > Foraging
; "You find nothing edible." : There is nothing to be foraged, but you will find something botanizing.
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* [[Soul]] > [[Soul depth]]
; "This area looks picked clean. New plants and herbs will grow over time so check back later" : There is nothing to be found on this tile at the moment.
 
 
 
== Tips ==
 
* A tile can be foraged every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.
 
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
 
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.
 
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.
 
* Different tiles, player condition, and other possible variables affect the percentage of items that can be foraged.
 
  
 
==Titles==
 
==Titles==
 
*Forager at 50 skill
 
*Forager at 50 skill
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*Plant Gatherer at 70 skill
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*Master of Plants at 90 skill
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==Images==
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<gallery heights=200px mode="packed-hover">
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File:Forage - botanize.jpg | A player foraging on a grass tile
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</gallery>
  
 
==See also==
 
==See also==
 
* [[Botanizing]]
 
* [[Botanizing]]
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* [[Node resources]]
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* [[Resource nodes]]
  
 
[[Category:Skills]]
 
[[Category:Skills]]
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[[Category:While_moving]]
 
[[Category:Babel/F]]
 
[[Category:Babel/F]]

Latest revision as of 21:01, 21 January 2024

Main / Skills / Nature / Foraging

Description

Foraging is the skill used when searching Resource nodes for a wide variety of resources, including seeds and various food items.

Notes

  • Foraging a node will deplete it, causing it to disappear.
  • Resource nodes spawn randomly, and can take up to a few days for more to appear.
  • Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the Resource nodes page for more details on these modifiers.
  • Higher skill adds a flat value increasing the number of items you find. (see Resource nodes page)
  • You have a chance to obtain rare coin while botanizing.
  • Foraging can be done while mounted/driving a vehicle.
  • Foraging can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working

Items

Resources

Messages while foraging

You've found all that you can here. There is nothing more to be foraged on the node.

Skills & Characteristics

Titles

  • Forager at 50 skill
  • Plant Gatherer at 70 skill
  • Master of Plants at 90 skill

Images

See also