Difference between revisions of "Diseased"
m (→Player: I removed information about over 100 power disease decreasing skillgain. i tested it with 3 alts. two of them did meditations with over 100 power and one alt did without disease at all and all got exactly the same skillgain ticks with meditation. Same 2 tiles used, same rug and nutritions under 50%. Nutrition 66% did increase skillgain by 1.597% which indicates nutrition was actually 59.97%) |
m (Added Note about disease not doing anything on player) |
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Line 37: | Line 37: | ||
== Notes == | == Notes == | ||
* It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius) | * It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius) | ||
+ | * Disease on player character does nothing negative to the player character. | ||
[[Category:Babel/D]] | [[Category:Babel/D]] |
Latest revision as of 08:34, 31 March 2024
Main / Diseased
Contents
Description
A disease can be caught by animals being poorly treated and may pass to other animals or players.
Animals
A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. A disease causes an animal to lose fat faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by examining it. Animals usually require grooming about every two real life days.
To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a grooming brush on it. Another option is to ask a Fo priest to cast humid drizzle. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).
See also
Player
- As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them.
- It is also possible to catch a disease from contact with many non-diseased animals or players.
- It's possible to catch a disease when multiple accounts are embarked on the same vehicle.
You will be notified with the following line in the event window in orange text:
- You scratch yourself. What did you catch now?
- The following actions will help you to get rid of a disease:
- Keep your food bar above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at spell effects.
- Stand on a tile with enchanted grass.
- Have Humid Drizzle or Heal cast on you.
- Death removes the disease, when you respawn.
- Curing disease may require that players/animals are moved to separate tiles, even when using spells.
- Once you lose the disease, you will be notified with the following line in the event window:
- You feel a lot better now as your disease is gone.
Notes
- It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius)
- Disease on player character does nothing negative to the player character.