Difference between revisions of "Flag"

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m (Correct menu item / Add to Flags category)
 
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|active=[[shaft]] (1.00 kg)
 
|active=[[shaft]] (1.00 kg)
 
|passive=[[square piece of cloth]] (1.50 kg)
 
|passive=[[square piece of cloth]] (1.50 kg)
|group=Miscellaneous
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|group=Flags
 
|materials=no
 
|materials=no
 
|result=
 
|result=
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* Cloth determines success rate, shaft determines initial QL. The flag has a wood type.
 
* Cloth determines success rate, shaft determines initial QL. The flag has a wood type.
 
* Flags are created white and can be [[Dye|dyed]] different colors.
 
* Flags are created white and can be [[Dye|dyed]] different colors.
* A maximum of 4 banners/flags of any type can be planted per tile
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* A maximum of 4 banners/flags of any type can be planted per tile.
 
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* Flags rotate according to the direction of the wind, therefore cannot be manually rotated.
  
 
== See also ==
 
== See also ==
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* [[Tall Kingdom banner]]
 
* [[Tall Kingdom banner]]
  
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[[Category:Flags]]
 
[[Category:Babel/F]]
 
[[Category:Babel/F]]

Latest revision as of 18:20, 4 June 2024

Main / Skills / Tailoring / Cloth tailoring / Flag

Flag
A Flag
Creation
Result
Skill and improvement
Properties
  • Can be dyed using 166g of paint.

Description

Apart from being a symbol of your allegiance and territorial demands, this is also a good indication of where the wind is blowing.

Notes

  • Cloth determines success rate, shaft determines initial QL. The flag has a wood type.
  • Flags are created white and can be dyed different colors.
  • A maximum of 4 banners/flags of any type can be planted per tile.
  • Flags rotate according to the direction of the wind, therefore cannot be manually rotated.

See also