Difference between revisions of "Yard"
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{{WIP | new mechanic}} | {{WIP | new mechanic}} | ||
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==Usage== | ==Usage== | ||
− | With a mallet, hammer or trowel activated, right-click a tiles and select "Expand Yard" or "Remove Yard". | + | With a [[mallet]], [[hammer]] or [[trowel]] activated, right-click a tiles and select "Expand Yard" or "Remove Yard". |
== Notes == | == Notes == |
Latest revision as of 15:38, 24 June 2024
Warning: this article is work in progress. Expect frequent changes.
new mechanic
Main / Game Mechanics / Yard
Description
The Yard system only applies to Guidance and is the new mechanism of protection of small areas surrounded by fences.
Usage
With a mallet, hammer or trowel activated, right-click a tiles and select "Expand Yard" or "Remove Yard".
Notes
- Yard tile sections are only protected if connected to a building at some point
- The building which owns the yard must be entirely surrounded by walls or fences
- The "View Protection" option in the right-click menu lets you view currently protected tiles and tiles which need additional fences for protection to apply
- Yard tiles can be invalid if not surrounded by fencing, making them removable by any player
- Yard tiles require the same amount of carpentry skill as adding tiles to a building, minus the skill required for the walls as yard tiles don't have those
- The total number of yard tiles is limited to the number of actual building tiles, so a 2x2 building for example would allow 4 yard tiles
- Yard tiles have the same placement restrictions as actual building tiles, which means they can't touch other buildings
- Items that are not allowed inside buildings are also not allowed inside yard tiles (such as mission structures or guard towers)
- Yard tiles can protect mine entrances as long as a mine door is present, removing the mine door will also remove the yard tile
- Yards prevent actions that would invalidate the yard, such as tunneling a cave entrance, except the player has permission to modify the structure