Difference between revisions of "Toolbelt"

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''An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.''
 
''An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.''
  
A '''toolbelt''' is a piece of [[HUD]] that allows you to place up to ten tools or materials on it for quick selection.
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A '''toolbelt''' is a container that holds 2 items, 1 additional item per 10ql and 1 additional item per rarity level up to 15 items max.
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== Creation ==
 
== Creation ==
  
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* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg even if the piece is bigger.
 
* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg even if the piece is bigger.
  
{{rare}}
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== Usage ==
Toolbelts with [[rarity system|rare]] properties have been seen to have additional slots. A rare toolbelt has 1 extra slot; a supreme toolbelt has 2 extra slots; it would be logical to assume that fantastic has 3 extra slots. Note: the maximum number of slots a toolbelt can have is '''locked''' at 10, thus even a fantastic toolbelt at maximum (99 ql) would only have 10 slots as opposed to 13.
 
  
== Usage ==
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* Equip the toolbelt and open it by clicking the toolbelt button on the quickbar.
* Wear ([[equip]]) the toolbelt on the legs of your torso, and the toolbelt will appear on the HUD (like the [[compass]]).
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* You can drag tools/mats from your inventory into the toolbet. Items can be removed from the toolbelt by dragging them out and back into your inventory.  
* The toolbelt must be at least 10 ql before it will even appear on the HUD, even if it is already worn on the legs. There is one slot every 10 QL up to nine at 90 ql. However, ten is the maximum number of slots and appears at 99 ql instead of 100 ql.
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* A container containing water can be placed inside the toolbelt for improving items.  
* A rare toolbelt has 1 more slot than the equivalent normal toolbelt.
 
* A supreme toolbelt has 2 more slots than the equivalent normal toolbelt.
 
* Drag tools from your inventory into the toolbar's slots. They can later be removed from the belt by clicking on them with the Shift key held down, or replaced by other tools.
 
* The slots can be [[Key bindings|bound]] to hotkeys. Default is <code>bind 1 ACTIVATE_TOOL1</code> and so on, up to 10.
 
* Putting a container in the toolbelt and activating it selects items in the container if there are any. This is especially useful when [[sowing]] large fields or attaching lots of identical items to large creations such as [[ships]]. Filling up several containers on the toolbelt and using an attach or sow [[keybind]], one can queue up lots of actions without ever using the mouse.
 
 
* If you hide the toolbelt, it can be redisplayed using the main options menu or typing "toggle toolbelt" into the console.
 
* If you hide the toolbelt, it can be redisplayed using the main options menu or typing "toggle toolbelt" into the console.
* Despite being "worn" as a sort of accessory garment, toolbelts do not suffer damage as a result of falls or fighting such as does armor.
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* Despite being "worn" as a sort of accessory garment, toolbelts do not suffer damage as a result of falls or fighting such as does armour.
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== Profiles ==
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==Notes==
With a bit of work you can create [[Toolbelt Profiles]] that you can use to swiftly switch between different custom sets of toolbelt bindings (e.g. one for carpentry, one for blacksmithing, etc.)
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* While a toolbelt is equipped, all items inside are considered activated for actions.
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* If you have an item activated and it is valid for the action you are doing, it will be used. If the item is not valid for the given action, the items inside your toolbelt will be checked by the system to see if there is a valid item to use.
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* If multiple items are inside your toolbelt that have the same preference level, the item with higher quality will be used.
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* Actions which work with multiple items have their own preference list for items, "Cut down" will prefer a hatchet over axes, weapons or a saw for example.
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* An icon on the left in the right-click menu indicates what item will be used for the action.
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* More details about the action and the used item is available when hovering over the action in the action queue. The action queue may be removed by right clicking the top right of the event window and choosing the hide option.
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* Toolbelts will grant their final QL-based slot at 99.5 QL rather than 100.
  
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== See also ==
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[[Quickbar]]
 
[[Category:Leatherworking items]]
 
[[Category:Leatherworking items]]
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Babel/T]]
 
[[Category:Babel/T]]

Latest revision as of 16:55, 16 July 2024

Main / Skills / Tailoring /Leatherworking / Toolbelt

Toolbelt
A Toolbelt
Creation
Total materials
Result
  • Toolbelt (1.00 kg)
Skill and improvement
Properties

Description

An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.

A toolbelt is a container that holds 2 items, 1 additional item per 10ql and 1 additional item per rarity level up to 15 items max.

Creation

  • The QL of the hooks affects the success rate.
  • On failure, the hooks and/or the leather belt are damaged. They can be repaired though.
  • Adding the cloth only uses 0.3 kg even if the piece is bigger.

Usage

  • Equip the toolbelt and open it by clicking the toolbelt button on the quickbar.
  • You can drag tools/mats from your inventory into the toolbet. Items can be removed from the toolbelt by dragging them out and back into your inventory.
  • A container containing water can be placed inside the toolbelt for improving items.
  • If you hide the toolbelt, it can be redisplayed using the main options menu or typing "toggle toolbelt" into the console.
  • Despite being "worn" as a sort of accessory garment, toolbelts do not suffer damage as a result of falls or fighting such as does armour.


Notes

  • While a toolbelt is equipped, all items inside are considered activated for actions.
  • If you have an item activated and it is valid for the action you are doing, it will be used. If the item is not valid for the given action, the items inside your toolbelt will be checked by the system to see if there is a valid item to use.
  • If multiple items are inside your toolbelt that have the same preference level, the item with higher quality will be used.
  • Actions which work with multiple items have their own preference list for items, "Cut down" will prefer a hatchet over axes, weapons or a saw for example.
  • An icon on the left in the right-click menu indicates what item will be used for the action.
  • More details about the action and the used item is available when hovering over the action in the action queue. The action queue may be removed by right clicking the top right of the event window and choosing the hide option.
  • Toolbelts will grant their final QL-based slot at 99.5 QL rather than 100.

See also

Quickbar