Difference between revisions of "Cloth glove"

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(Gloves enchantments and runes)
 
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|result=*[[{{PAGENAME}}]] (0.10 kg)
 
|result=*[[{{PAGENAME}}]] (0.10 kg)
 
|skill=cloth tailoring
 
|skill=cloth tailoring
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|dyeamount=7
 
}}
 
}}
 
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / [[{{PAGENAME}}]]
 
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / [[{{PAGENAME}}]]
 
+
== Description ==
 
''A thick cloth glove.''
 
''A thick cloth glove.''
 
{{ClothArmour|part=hands}}
 
  
 
== Notes ==
 
== Notes ==
 +
* Armour for your hands. You will need one for each hand.
 +
* Cloth armour is the weakest of all, with 40% damage reduction at 100 quality. However, it has no penalty to walking speed, and offers the highest evasion rate.
 
* A higher quality needle increases your chance at creating.
 
* A higher quality needle increases your chance at creating.
 
* Failure creating will consume 0.01 kg of square piece of cloth.
 
* Failure creating will consume 0.01 kg of square piece of cloth.
 
* It is the easiest piece to make and often used to get started training cloth tailoring skill.
 
* It is the easiest piece to make and often used to get started training cloth tailoring skill.
* It is lightest pieces to make, so when [[improve|improving]] with [[string of cloth]], only 0.005 kg are consumed in each action (5 % of its weight).
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* It is lightest pieces to make, so when [[improve|improving]] with [[string of cloth]], only 0.005 kg are consumed in each action (5% of its weight).
* One glove is needed for each hand.
+
 
 +
== Enchantments and runes ==
 +
* Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: [https://forum.wurmonline.com/index.php?/topic/199861-patch-notes-05-dec-2023/ Patch Notes 05-DEC-2023]
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* Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
 +
* The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
 +
* Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.
  
 
== See also ==
 
== See also ==

Latest revision as of 23:48, 17 October 2024

Cloth glove
A Cloth glove
Creation
Result
Skill and improvement
Properties
  • Can be dyed using 7g of paint.

Main / Skills / Tailoring / Cloth tailoring / Cloth glove

Description

A thick cloth glove.

Notes

  • Armour for your hands. You will need one for each hand.
  • Cloth armour is the weakest of all, with 40% damage reduction at 100 quality. However, it has no penalty to walking speed, and offers the highest evasion rate.
  • A higher quality needle increases your chance at creating.
  • Failure creating will consume 0.01 kg of square piece of cloth.
  • It is the easiest piece to make and often used to get started training cloth tailoring skill.
  • It is lightest pieces to make, so when improving with string of cloth, only 0.005 kg are consumed in each action (5% of its weight).

Enchantments and runes

  • Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: Patch Notes 05-DEC-2023
  • Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
  • The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
  • Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.

See also