Difference between revisions of "Studded leather glove"
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Javascript (talk | contribs) (Gloves enchantments and runes) |
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|skill=Leatherworking | |skill=Leatherworking | ||
|improve=Leatherworking | |improve=Leatherworking | ||
+ | |dyeamount=9 | ||
}} | }} | ||
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}''' | ||
− | + | == Description == | |
''A leather glove strengthened with metal studs.'' | ''A leather glove strengthened with metal studs.'' | ||
− | + | == Notes == | |
+ | * Armour for your hands. You will need one for each hand. | ||
+ | * Studded leather armour generally provides a moderate amount of base defense with similar penalties as [[:Category:Leather armour|leather armour]]. Studded leather armour represents a good common ground between [[speed|walking]] and [[attack]] speed. | ||
+ | * [[Failure]] during creation damages the glove and consumes 0.05 kg of rivets. | ||
+ | * Higher rivet [[quality]] will increase your chance of success when creating. | ||
+ | * The [[metal|material type]] of the rivets currently has no effect on the armour itself. | ||
+ | * [[Rarity]] is lost when adding rivets as the process creates a new item. | ||
− | == | + | == Enchantments and runes == |
− | * [ | + | * Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: [https://forum.wurmonline.com/index.php?/topic/199861-patch-notes-05-dec-2023/ Patch Notes 05-DEC-2023] |
− | * | + | * Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain. |
− | * | + | * The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use. |
+ | * Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual. | ||
== See also == | == See also == | ||
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* [[Plate armour]] | * [[Plate armour]] | ||
* [[Fighting]] | * [[Fighting]] | ||
− | + | [[Category:Armour]] | |
[[Category:Babel/S]] | [[Category:Babel/S]] | ||
[[Category:Studded leather armour]] | [[Category:Studded leather armour]] |
Latest revision as of 23:49, 17 October 2024
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Main / Skills / Tailoring / Leatherworking / Studded leather glove
Description
A leather glove strengthened with metal studs.
Notes
- Armour for your hands. You will need one for each hand.
- Studded leather armour generally provides a moderate amount of base defense with similar penalties as leather armour. Studded leather armour represents a good common ground between walking and attack speed.
- Failure during creation damages the glove and consumes 0.05 kg of rivets.
- Higher rivet quality will increase your chance of success when creating.
- The material type of the rivets currently has no effect on the armour itself.
- Rarity is lost when adding rivets as the process creates a new item.
Enchantments and runes
- Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: Patch Notes 05-DEC-2023
- Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
- The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
- Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.