Difference between revisions of "Leather glove"
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Javascript (talk | contribs) (Gloves enchantments and runes) |
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|skill=Leatherworking | |skill=Leatherworking | ||
|improve=Leatherworking | |improve=Leatherworking | ||
− | | | + | |dyeamount=7 |
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[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}''' | ||
== Description == | == Description == | ||
''A glove made from leather.'' | ''A glove made from leather.'' | ||
− | |||
− | |||
== Notes == | == Notes == | ||
+ | * Armour for your hands. You will need one for each hand. | ||
+ | * Leather armour generally provides a low amount of base defense. However, it also has the smallest penalties to [[walking]] and [[attack]] speed. | ||
* A higher [[quality]] needle increases your success chance for creating. | * A higher [[quality]] needle increases your success chance for creating. | ||
* [[Failure]] when creating causes the leather to use some quality. | * [[Failure]] when creating causes the leather to use some quality. | ||
− | * Offers a | + | * Offers a defense bonus against bashing damage. |
* Suffers higher damage from cutting damage. | * Suffers higher damage from cutting damage. | ||
+ | |||
+ | == Enchantments and runes == | ||
+ | * Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: [https://forum.wurmonline.com/index.php?/topic/199861-patch-notes-05-dec-2023/ Patch Notes 05-DEC-2023] | ||
+ | * Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain. | ||
+ | * The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use. | ||
+ | * Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual. | ||
== See also == | == See also == | ||
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* [[Fighting#Armour types|Armour types]] | * [[Fighting#Armour types|Armour types]] | ||
* [[Fighting]] | * [[Fighting]] | ||
− | + | [[Category:Armour]] | |
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Leather armour]] | [[Category:Leather armour]] | ||
[[Category:Babel/L]] | [[Category:Babel/L]] |
Latest revision as of 23:50, 17 October 2024
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Main / Skills / Tailoring / Leatherworking / Leather glove
Description
A glove made from leather.
Notes
- Armour for your hands. You will need one for each hand.
- Leather armour generally provides a low amount of base defense. However, it also has the smallest penalties to walking and attack speed.
- A higher quality needle increases your success chance for creating.
- Failure when creating causes the leather to use some quality.
- Offers a defense bonus against bashing damage.
- Suffers higher damage from cutting damage.
Enchantments and runes
- Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: Patch Notes 05-DEC-2023
- Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
- The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
- Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.