Difference between revisions of "Plate gauntlet"

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[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Plate armour smithing]] / '''{{PAGENAME}}'''
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{{ItemBox
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|name=Plate gauntlet
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|active=[[glowing hot]] [[lump]] (0.88 kg)
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|passive=[[large anvil]]
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|group=Armour
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|materials=no
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|result=* [[{{PAGENAME}}]] (0.80 kg)
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|skill=plate armour smithing
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|dyeamount=9
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}}
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[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Plate armour smithing]] / [[{{PAGENAME}}]]
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==Description==
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''A glove made from small plates.''
  
== Description ==
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== Notes ==
A steel gauntlet for protecting the hands.
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* Armour for your hands. You will need one for each hand.
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* Plate armour is one of the strongest armours, but also the heaviest with larger [[walking]] speed penalties.
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* Higher [[quality]] large anvils increase your creation chance.
  
Plate armour generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.
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== Enchantments and runes ==
 
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* Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: [https://forum.wurmonline.com/index.php?/topic/199861-patch-notes-05-dec-2023/ Patch Notes 05-DEC-2023]
== Method ==
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* Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
:#Equip the [[steel lump]]
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* The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
:#Right click a [[large anvil]] in your inventory and select Create/Armour/'''Gauntlet'''
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* Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.
 
 
== Items required ==
 
:*[[Steel lump]] .88 kg
 
:*[[Large anvil]]
 
 
 
== Resulting product ==
 
:*[[Plate gauntlet]]
 
 
 
== Skill used ==
 
:* [[Plate armour smithing]]
 
 
 
== Improving ==
 
:The following items can be used when improving:
 
:*[[Steel lump]]
 
:*[[Pelt]]
 
:*[[Hammer]]
 
:*[[Water]]
 
  
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== See Also ==
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* [[Armour]]
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* [[Fighting]]
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[[Category:Armour]]
 
[[Category:Plate armour]]  
 
[[Category:Plate armour]]  
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[[Category:Any-metal products]]
 
[[Category:Babel/P]]
 
[[Category:Babel/P]]

Latest revision as of 23:50, 17 October 2024

Plate gauntlet
A Plate gauntlet
Creation
Result
Skill and improvement
Properties
  • Can be dyed using 9g of paint.

Main / Skills / Smithing / Armour smithing / Plate armour smithing / Plate gauntlet

Description

A glove made from small plates.

Notes

  • Armour for your hands. You will need one for each hand.
  • Plate armour is one of the strongest armours, but also the heaviest with larger walking speed penalties.
  • Higher quality large anvils increase your creation chance.

Enchantments and runes

  • Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: Patch Notes 05-DEC-2023
  • Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
  • The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
  • Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.

See Also