Difference between revisions of "Campfire"

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(Moved examine text into the item box, added Description and Creation sections, cleaned up Usage and Notes, and improved formatting.)
 
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[[CDB|Main]] / [[Skills]] / [[Firemaking]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / [[Firemaking]] / '''{{PAGENAME}}'''
  
{{item
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{{itemBox
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
|active=[[steel and flint]]
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|image=Campfire_.png
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|examine=A nice and cosy campfire.
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|active=[[steel and flint]] or a [[wood scrap]]
 
|passive=[[kindling]] (1.50 kg)
 
|passive=[[kindling]] (1.50 kg)
|group=Containers
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|group=Furnaces
 
|materials=no
 
|materials=no
 
|result=*'''{{PAGENAME}}'''
 
|result=*'''{{PAGENAME}}'''
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== Description ==
 
== Description ==
A campfire used to heat stuff. The higher the quality, the faster it will heat up anything put in it.
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A '''campfire''' is a [[firemaking]] fire source used to heat items, cook [[food]], smelt [[ore]], and create [[ash]].
 +
 
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== Creation ==
 +
 
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* The [[quality]] of the [[kindling]] determines the maximum quality of the campfire.
 +
* Examine the campfire to see its quality.
 +
* Higher quality campfires heat items faster.
 +
* The quality of the campfire also determines the quality of the [[ash]] it leaves behind.
 +
* If you do not have a [[steel and flint]], you can use [[kindling]] on a [[wood scrap]] to create a crude campfire with lower quality.
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* Only one campfire can be created per tile. Creating another campfire on the same tile will fuel the existing campfire instead.
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* Campfires cannot be started within a structure.
  
 
== Usage ==
 
== Usage ==
[[Cooking]], [[Smithing]]: [[Metallurgy]]
 
  
To extend the life of a fire you need to add fuel to it. Activate a [[log]] or [[wood scrap]], right click the Campfire and select Burn. It caps out at 20kg worth of fuel, so adding any more than that at any one time is a waste. You can examine a campfire to get a message telling how long it will burn. If it says that it "...will burn for a long time", it means that you got more than 10 minutes worth of fuel in it. If it says anything else, its less than that and you'd be wise to add more.
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* Campfires can be used to heat items, cook [[food]], and smelt [[ore]].
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* A campfire may hold up to 18 ore.
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* The quality of ore smelted in a campfire will be reduced by 20%. For example, 50 QL ore will yield a 40 QL lump.
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* A campfire adds 5 difficulty to [[cooking]] items compared to an [[oven]], but 5 less than a [[forge]].
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* To extend the life of a fire, activate a [[fuel]] item, such as a [[log]] or [[wood scrap]], right-click the campfire, and select ''Burn''.
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* Fuel can also be left inside the campfire, allowing fire damage to burn it.
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* The campfire caps out at 20 kg worth of fuel, so adding more than that is wasteful.
 +
* The quality of the fuel does not affect heating speed or lifespan. Only the weight matters.
 +
* You can examine a campfire to get an event message telling how long it will burn.
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* If the event message says, ''The fire burns steadily and will still burn for a long time'', it has more than 10 real life minutes worth of fuel.
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* Once all fuel has been used up, the campfire will turn into 0.10 kg of [[ash]], and all items inside are dropped on the tile where the campfire was.
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== Snuffing and relighting ==
  
Fires may hold up to 18 ore.
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* A lit campfire can be snuffed by right-clicking the campfire and selecting ''Snuff''.
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* This can be done with [[steel and flint]] activated, or with nothing activated.
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* Snuffing creates an unlit campfire, which does not disappear for a long time even if empty.
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* If a [[rarity system|rare]] or supreme campfire is snuffed, it will keep its special status when relit.
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* An unlit campfire can be lit again by carrying [[kindling]], activating [[steel and flint]], right-clicking the campfire, and selecting ''Light''.
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* Creating a new campfire on a tile with an unlit campfire will light the existing one.
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* A relit campfire will appear glowing, but does not show fire animation or smoke, in order to reduce strain on the graphics card.
  
The quality of the [[kindling]] decides the quality of the campfire, and the higher the quality of the campfire, the sooner food will cook or smithing items reach their "glowing hot" stage.
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== Notes ==
  
An expired campfire will yield 0.10kg of [[ash]] when emptied of items.
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* Creating a campfire will slightly damage the [[steel and flint]], unlike when lighting an [[oven]] or [[forge]].
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* It is best to keep a campfire in a "will burn for a long time" state, because it loses heating power when fuel begins to run low.
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* In its final stages, a campfire may become weak enough that items inside cool faster than they heat.
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* It is said that a birchwood campfire burns the longest.
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* To gather [[ash]], create campfires on separate tiles and let them burn out.
  
=== Tips ===
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== See also ==
Contrary to what was believed, the quality of the material you fuel the fire with using the "burn" command has no impact at all on the heating speed or lifespan of the fire. Weight is the only thing that matters. You can however adjust the properties of a fire by using a different kind of fuel such as [[Birchwood]], [[Tar]] or [[Peat]], rather than just plain old [[pinewood]]
 
  
Additionally, don't forget to keep your fire in a "..will burn for a long time" state because it will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.
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* [[Container]]
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* [[Forge]]
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* [[Oven]]
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* [[Kindling]]
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* [[Ash]]
  
To fill up the campfire to maximum, you have to fuel it with 20 kg of any wood. Burning any more wood will then make it wasted and unusable in fuelling.
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[[Category:Babel/C]]
[[Category:Babel/C]]
 
[[Category:Lightsources]]  
 
 
[[Category:Containers]]
 
[[Category:Containers]]
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[[Category:Fire sources]]
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[[Category:Furnaces]]
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[[Category:Large light sources]]
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[[Category:Light sources]]

Latest revision as of 22:27, 10 May 2026

Main / Skills / Firemaking / Campfire

Campfire
A Campfire
Examine
A nice and cosy campfire.
Creation
Result
  • Campfire
Skill and improvement

Description

A campfire is a firemaking fire source used to heat items, cook food, smelt ore, and create ash.

Creation

  • The quality of the kindling determines the maximum quality of the campfire.
  • Examine the campfire to see its quality.
  • Higher quality campfires heat items faster.
  • The quality of the campfire also determines the quality of the ash it leaves behind.
  • If you do not have a steel and flint, you can use kindling on a wood scrap to create a crude campfire with lower quality.
  • Only one campfire can be created per tile. Creating another campfire on the same tile will fuel the existing campfire instead.
  • Campfires cannot be started within a structure.

Usage

  • Campfires can be used to heat items, cook food, and smelt ore.
  • A campfire may hold up to 18 ore.
  • The quality of ore smelted in a campfire will be reduced by 20%. For example, 50 QL ore will yield a 40 QL lump.
  • A campfire adds 5 difficulty to cooking items compared to an oven, but 5 less than a forge.
  • To extend the life of a fire, activate a fuel item, such as a log or wood scrap, right-click the campfire, and select Burn.
  • Fuel can also be left inside the campfire, allowing fire damage to burn it.
  • The campfire caps out at 20 kg worth of fuel, so adding more than that is wasteful.
  • The quality of the fuel does not affect heating speed or lifespan. Only the weight matters.
  • You can examine a campfire to get an event message telling how long it will burn.
  • If the event message says, The fire burns steadily and will still burn for a long time, it has more than 10 real life minutes worth of fuel.
  • Once all fuel has been used up, the campfire will turn into 0.10 kg of ash, and all items inside are dropped on the tile where the campfire was.

Snuffing and relighting

  • A lit campfire can be snuffed by right-clicking the campfire and selecting Snuff.
  • This can be done with steel and flint activated, or with nothing activated.
  • Snuffing creates an unlit campfire, which does not disappear for a long time even if empty.
  • If a rare or supreme campfire is snuffed, it will keep its special status when relit.
  • An unlit campfire can be lit again by carrying kindling, activating steel and flint, right-clicking the campfire, and selecting Light.
  • Creating a new campfire on a tile with an unlit campfire will light the existing one.
  • A relit campfire will appear glowing, but does not show fire animation or smoke, in order to reduce strain on the graphics card.

Notes

  • Creating a campfire will slightly damage the steel and flint, unlike when lighting an oven or forge.
  • It is best to keep a campfire in a "will burn for a long time" state, because it loses heating power when fuel begins to run low.
  • In its final stages, a campfire may become weak enough that items inside cool faster than they heat.
  • It is said that a birchwood campfire burns the longest.
  • To gather ash, create campfires on separate tiles and let them burn out.

See also