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Wurm Client Release History

1,040 bytes added, 23:28, 30 December 2006
2.1.4
* Tweaked fog particle generation a bit for "mistier" fog (pretty weather required)
* Particles fade out when close to the screen to avoid blinking when a particle passes the player
 
Other fixes:
* New console command: "refresh". Rebuilds most display lists and textures. Use if your terrain starts looking weird.
* The spyglass works again now, and is more useful than ever!
* New option: Sky Detail. Set to high for more detailed clouds, but much less fps. Set to low for very crude clouds, but heaps of fps.
 
==2.1.7==
* Added options to adjust structure and item/creature rendering distances.
* Tweaking terrain/cave picking to make it easier to hover items partially embedded in the ground
 
==2.1.5==
* No more free torch at night
* The client supports light sources attached to models and players. The server will send this information for lit torches and lamps.
 
 
==2.1.4==
Release Date: 11/27/06
* Fixed time synching. The sun should be in the right position now
* Fixed light sources not working right
* Fixed the volume problems in the sound engine
* Fixed the insane slowdown when hovering the game area (not gui) with the mouse.
* Fixed the annoying popup reset for right click menus. You should be able to use them without waiting for the refresh now.
* Added visible player model (male only for now, needs a protocol change for female)
* The client now remembers window positions
* New wurm logo! Should be replaced in the web page as well some day. Wink
* New loading screen.
* The client saves keybindings to a separate file, so if you bind a key ingame, it's remembered the next time you run the game.
* Added an option to not download optional packs. This reduces the initial patch from ~90 mb to ~9 mb, but you (obviously) won't see all models.
* New console command: say. Sends a message to :Local. Example: say /time
* New console command: reallyquit. Quits the client without asking if you're sure.
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