Difference between revisions of "Mining"

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[[CDB | Main]] / [[:Category:Skills | Skills]] / [[Mining]]
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[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
  
 
== Description ==
 
== Description ==
Mining is a skill gained by creating caves. Mining skill affects a number of [[Characteristics]]: body strength, body stamina, mind logic and soul strength.  
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Mining is the skill of excavating rock and ore veins. The act of mining increases several [[characteristic]]s: [[body strength]], [[body stamina]], [[mind logic]] and [[soul strength]].
  
 
== Method ==
 
== Method ==
Mining is primarily done in caves. Activate a [[Pickaxe]] and right-click a rocktile, then select Mining -> Mine. Not all mining actions done on a rocktile give rockshards, however every mining action done inside a cave gives a rockshard. +/- 60 mining actions creates a cave entrance. Within a cave, +/- 50 mining actions are required to continue the tunnel.
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<br><br>
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There are several "modes" of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -> (action).
To find specific ores, you should [[Prospecting | prospect]] on the surface. Prospecting in the cave itself will only tell you the quality of the tile (assuming you have at least 20 prospecting skill).
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Remember that Wurm is a 2D world. The cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards as long as you don't reach the surface or the water table. However, it is impossible to have one tunnel go above or below another. Each tile is essentially a pillar, so if two tunnels meet they create a shaft going from the upper tunnel to the lower tunnel.
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=== Surface excavation ===
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The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Surface mining is fairly quick compared to tunnel and ore mining. After 50 mining actions, the message "You will soon create an entrance" will appear. A few actions later an entrace will be created. The exact value is random, averaging around 5.
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Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.
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=== Tunnel excavation ===
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Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message "The wall will break soon", after which it takes average 5 actions to open the tunnel.
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Tunnel excavation produces [[rock shards]] on every action.
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=== Ore mining ===
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Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.
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Each action will produce one [[ore]] of the vein's type.
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=== Floor and ceiling mining ===
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Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for roof) the cave. Note that as with [[digging], these actions affect the closest corner of the tile, and not the tile itself.
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== Cave-ins ==
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Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. Ore veins may appear in cave-ins.
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Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced veins for purposes of stability.
  
 
== Skill and difficulty ==
 
== Skill and difficulty ==
  
Higher mining skill can get you higher quality [[Rock Shards]] or [[:category:resources | ore]]. As with most things in Wurm, mining too easy ore gives little skill, while mining too hard ore gives high chance of failure. Failure can be estimated as the number of QL 1.0 ores.
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Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.
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Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.
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== Warning messages ==
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'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''
  
Rock is the easiest to mine, while Gold is the most difficult.  
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Sometimes you will be unable to continue mining and presented with a warning message.
  
Rock - Iron - Silver - Gold
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[[Image:Sideshaft.png|frame|right|Side shaft example]]
  
== Reinforcing cave walls ==
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; Your pickaxe is stuck. : This one is a basic anti-macro measure. Simply move around a bit and you will free your pickaxe. Until then you will be unable to perform mining actions.
You can reinforce cave walls by adding a [[Support Beam]] to it. You cannot mine a reinforced tile, but it will prevent cave collapse. To prevent a tile from collapsing, you must reinforce all of it's walls. Veins count as reinforced walls.  
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; You fail to produce anything, the rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted.
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; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.
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; Dirt will flow in. : Occurs inside a mine. This means the tile you are mining is very close to the surface. It would ordinarily create an entrance, but the rock layer on the surface has not been uncovered. If you dig up the dirt on the surface above the tile, further mining will create a cave entrance (or exit, as it may be.)
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; A dangerous side shaft will appear. : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.
  
== Multiple tunnels ==
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== Ore veins ==
Remember that the Wurm world is a 2D world and that all tiles are pillars. You can mine up and down but you <b>can't</b> make a tunnel above or below another tunnel. It is possible but it will make a big hole between the tunnels.
 
  
== Mining Messages ==
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There are several types of ore which can be found while mining.
Sometimes while mining a tile you will get a message meaning that you can not continue to mine there.
 
:*'''Dirt will flow in''': This means that that the tile you are mining is under dirt and is very close to the surface. You can sometimes continue the cave if you start to mine down. You could also uncover the rock tile with [[digging]], then you can complete the entrance.
 
:*'''Dangerous Side Shaft will appear''': This message appears because the tile you are about to mine is diagonal to another tile already mined out. Below is an example of this. The X's represent the tiles already mined out and C is the tile currently being mined.
 
<pre>
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
+---+---+---+---+---+---+---+
 
|  | X | X | . |  |  |  |
 
+---+---+---+---+---+---+---+
 
|  | X | . | C |  |  |  |
 
+---+---+---+---+---+---+---+
 
|  | X |  | X |  |  |  |
 
+---+---+---+---+---+---+---+
 
|  | X |  | X |  |  |  |
 
+---+---+---+---+---+---+---+
 
|  | X | X | X |  |  |  |
 
+---+---+---+---+---+---+---+
 
|  |  |  | X |  |  |  |
 
+---+---+---+---+---+---+---+
 
</pre>
 
:You cannot mine the tile out at C unless you first mine one of the tiles marked with a '.'
 
  
:*'''You fail to produce anything, the rock is stone hard''': This message can occur when you are starting a new cave. This means that the tile you are tunneling on is a [[ore|ore vein]]. Try to mine the tile below it or too the side of that tunnel.
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* [[Iron ore]]
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* [[Copper ore]]
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* [[Gold ore]]
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* [[Silver ore]]
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* [[Lead ore]]
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* [[Tin ore]]
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* [[Zinc ore]]
  
==Types of ore==
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For details about ore location, see [[prospecting]].
The following types of ore can be found in caves
 
  
:* [[Iron ore]]
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== See also ==
:* [[Copper ore]]
 
:* [[Gold ore]]
 
:* [[Silver ore]]
 
:* [[Lead ore]]
 
:* [[Tin ore]]
 
:* [[Zinc ore]]
 
  
== Items required ==
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* [[Pickaxe]]
[[Pickaxe]] <br>
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* [[Prospecting]]
[[Support Beam]] <br>
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* [[Support Beam]]
  
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Babel/M]]
 
[[Category:Babel/M]]

Revision as of 22:04, 11 January 2007

Main / Skills / Mining

Description

Mining is the skill of excavating rock and ore veins. The act of mining increases several characteristics: body strength, body stamina, mind logic and soul strength.

Method

There are several "modes" of mining, depending on where and what you mine. The method is much the same for all of them: Activate a pickaxe, right-click the place to mine and select Mining -> (action).

Remember that Wurm is a 2D world. The cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards as long as you don't reach the surface or the water table. However, it is impossible to have one tunnel go above or below another. Each tile is essentially a pillar, so if two tunnels meet they create a shaft going from the upper tunnel to the lower tunnel.

Surface excavation

The first step in all mines is to make a mine entrance on the surface. This can be done on any cliff or rock tile. Surface mining is fairly quick compared to tunnel and ore mining. After 50 mining actions, the message "You will soon create an entrance" will appear. A few actions later an entrace will be created. The exact value is random, averaging around 5.

Surface excavation will produce rock shards on some actions. The probability seems to be around 25%.

Tunnel excavation

Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message "The wall will break soon", after which it takes average 5 actions to open the tunnel.

Tunnel excavation produces rock shards on every action.

Ore mining

Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.

Each action will produce one ore of the vein's type.

Floor and ceiling mining

Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for roof) the cave. Note that as with [[digging], these actions affect the closest corner of the tile, and not the tile itself.

Cave-ins

Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. Ore veins may appear in cave-ins.

Reinforcing a cave wall with a support beam lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced veins for purposes of stability.

Skill and difficulty

Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.

Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See prospecting for details about tile QL.

Warning messages

Note: Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.

Sometimes you will be unable to continue mining and presented with a warning message.

Side shaft example
Your pickaxe is stuck. 
This one is a basic anti-macro measure. Simply move around a bit and you will free your pickaxe. Until then you will be unable to perform mining actions.
You fail to produce anything, the rock is stone hard. 
Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted.
The ground sounds strangely hollow and brittle. You have to abandon the mining operation. 
Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.
Dirt will flow in. 
Occurs inside a mine. This means the tile you are mining is very close to the surface. It would ordinarily create an entrance, but the rock layer on the surface has not been uncovered. If you dig up the dirt on the surface above the tile, further mining will create a cave entrance (or exit, as it may be.)
A dangerous side shaft will appear. 
Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.

Ore veins

There are several types of ore which can be found while mining.

For details about ore location, see prospecting.

See also