Difference between revisions of "Mining"
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− | [[CDB | Main]] / [[:Category:Skills | Skills]] / | + | [[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}''' |
== Description == | == Description == | ||
− | Mining is | + | |
+ | Mining is the skill of excavating rock and ore veins. The act of mining increases several [[characteristic]]s: [[body strength]], [[body stamina]], [[mind logic]] and [[soul strength]]. | ||
== Method == | == Method == | ||
− | + | ||
− | + | There are several "modes" of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -> (action). | |
− | + | ||
+ | Remember that Wurm is a 2D world. The cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards as long as you don't reach the surface or the water table. However, it is impossible to have one tunnel go above or below another. Each tile is essentially a pillar, so if two tunnels meet they create a shaft going from the upper tunnel to the lower tunnel. | ||
+ | |||
+ | === Surface excavation === | ||
+ | |||
+ | The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Surface mining is fairly quick compared to tunnel and ore mining. After 50 mining actions, the message "You will soon create an entrance" will appear. A few actions later an entrace will be created. The exact value is random, averaging around 5. | ||
+ | |||
+ | Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%. | ||
+ | |||
+ | === Tunnel excavation === | ||
+ | |||
+ | Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message "The wall will break soon", after which it takes average 5 actions to open the tunnel. | ||
+ | |||
+ | Tunnel excavation produces [[rock shards]] on every action. | ||
+ | |||
+ | === Ore mining === | ||
+ | |||
+ | Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes. | ||
+ | |||
+ | Each action will produce one [[ore]] of the vein's type. | ||
+ | |||
+ | === Floor and ceiling mining === | ||
+ | |||
+ | Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for roof) the cave. Note that as with [[digging], these actions affect the closest corner of the tile, and not the tile itself. | ||
+ | |||
+ | == Cave-ins == | ||
+ | |||
+ | Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. Ore veins may appear in cave-ins. | ||
+ | |||
+ | Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced veins for purposes of stability. | ||
== Skill and difficulty == | == Skill and difficulty == | ||
− | + | Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore. | |
+ | |||
+ | Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL. | ||
+ | |||
+ | == Warning messages == | ||
+ | |||
+ | '''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.'' | ||
− | + | Sometimes you will be unable to continue mining and presented with a warning message. | |
− | + | [[Image:Sideshaft.png|frame|right|Side shaft example]] | |
− | + | ; Your pickaxe is stuck. : This one is a basic anti-macro measure. Simply move around a bit and you will free your pickaxe. Until then you will be unable to perform mining actions. | |
− | You | + | ; You fail to produce anything, the rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. |
+ | ; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel. | ||
+ | ; Dirt will flow in. : Occurs inside a mine. This means the tile you are mining is very close to the surface. It would ordinarily create an entrance, but the rock layer on the surface has not been uncovered. If you dig up the dirt on the surface above the tile, further mining will create a cave entrance (or exit, as it may be.) | ||
+ | ; A dangerous side shaft will appear. : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right. | ||
− | == | + | == Ore veins == |
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− | + | There are several types of ore which can be found while mining. | |
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− | + | * [[Iron ore]] | |
+ | * [[Copper ore]] | ||
+ | * [[Gold ore]] | ||
+ | * [[Silver ore]] | ||
+ | * [[Lead ore]] | ||
+ | * [[Tin ore]] | ||
+ | * [[Zinc ore]] | ||
− | + | For details about ore location, see [[prospecting]]. | |
− | |||
− | + | == See also == | |
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− | + | * [[Pickaxe]] | |
− | [[ | + | * [[Prospecting]] |
− | [[Support Beam]] | + | * [[Support Beam]] |
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Babel/M]] | [[Category:Babel/M]] |
Revision as of 22:04, 11 January 2007
Contents
Description
Mining is the skill of excavating rock and ore veins. The act of mining increases several characteristics: body strength, body stamina, mind logic and soul strength.
Method
There are several "modes" of mining, depending on where and what you mine. The method is much the same for all of them: Activate a pickaxe, right-click the place to mine and select Mining -> (action).
Remember that Wurm is a 2D world. The cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards as long as you don't reach the surface or the water table. However, it is impossible to have one tunnel go above or below another. Each tile is essentially a pillar, so if two tunnels meet they create a shaft going from the upper tunnel to the lower tunnel.
Surface excavation
The first step in all mines is to make a mine entrance on the surface. This can be done on any cliff or rock tile. Surface mining is fairly quick compared to tunnel and ore mining. After 50 mining actions, the message "You will soon create an entrance" will appear. A few actions later an entrace will be created. The exact value is random, averaging around 5.
Surface excavation will produce rock shards on some actions. The probability seems to be around 25%.
Tunnel excavation
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message "The wall will break soon", after which it takes average 5 actions to open the tunnel.
Tunnel excavation produces rock shards on every action.
Ore mining
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.
Each action will produce one ore of the vein's type.
Floor and ceiling mining
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for roof) the cave. Note that as with [[digging], these actions affect the closest corner of the tile, and not the tile itself.
Cave-ins
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. Ore veins may appear in cave-ins.
Reinforcing a cave wall with a support beam lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced veins for purposes of stability.
Skill and difficulty
Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See prospecting for details about tile QL.
Warning messages
Note: Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.
Sometimes you will be unable to continue mining and presented with a warning message.
- Your pickaxe is stuck.
- This one is a basic anti-macro measure. Simply move around a bit and you will free your pickaxe. Until then you will be unable to perform mining actions.
- You fail to produce anything, the rock is stone hard.
- Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted.
- The ground sounds strangely hollow and brittle. You have to abandon the mining operation.
- Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.
- Dirt will flow in.
- Occurs inside a mine. This means the tile you are mining is very close to the surface. It would ordinarily create an entrance, but the rock layer on the surface has not been uncovered. If you dig up the dirt on the surface above the tile, further mining will create a cave entrance (or exit, as it may be.)
- A dangerous side shaft will appear.
- Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.
Ore veins
There are several types of ore which can be found while mining.
For details about ore location, see prospecting.