Difference between revisions of "Trade"
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The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players. | The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players. | ||
− | These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system. | + | These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system. See [[Merchant Prices]]. |
See also [[Inn]]s. | See also [[Inn]]s. | ||
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* [[Seaside Trading Post]] | * [[Seaside Trading Post]] | ||
* [[Northern Light]] | * [[Northern Light]] | ||
− | ([[Cliffside]]'s Merchants are | + | ([[Cliffside]]'s Merchants some are in Cliffside, some are located in the East Road Merchant Center.) |
* [[Whitehill's Trade Center]] | * [[Whitehill's Trade Center]] | ||
Revision as of 13:38, 27 March 2007
The Markets of Wurm are player made areas that can be populated with Personal Merchants from various players.
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system. See Merchant Prices.
See also Inns.
Home Server Markets
Newtown Area:
- New East Road Merchant Center
- East Road Merchants
- South Road Merchants
- Sharky's Tackle
- Wempy's
- North Riverside Market
Other areas:
- Riverside Markets
- Ysildur's Beginner Shop
- Lochside Market
- Rockcliff Market
- Hammerfell Road Merchants
- Hammerfell Merchant Center
- Lion's Head Trade Houses
- Rara's Luxury Armour Shop
- Whosville Market
- Seaside Trading Post
- Northern Light
(Cliffside's Merchants some are in Cliffside, some are located in the East Road Merchant Center.)