Difference between revisions of "GLSL"
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GLSL - OpenGL Shader Language | GLSL - OpenGL Shader Language | ||
+ | GLSL is used by Wurm to add some hardware accelerated graphical effects, including the water ripples. | ||
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+ | *[http://www.opengl.org/documentation/glsl/ OpenGL Organisation Documentation for GLSL] | ||
*[http://en.wikipedia.org/wiki/GLSL WikiPedia article on GLSL] | *[http://en.wikipedia.org/wiki/GLSL WikiPedia article on GLSL] | ||
*[http://developer.nvidia.com/object/nature_scene.html NVidia example of moving grass in GLSL] | *[http://developer.nvidia.com/object/nature_scene.html NVidia example of moving grass in GLSL] | ||
*[http://www.shadertech.com/cgi-bin/shaders.cgi?filter=-1 ShaderTech collection of Shader examples] | *[http://www.shadertech.com/cgi-bin/shaders.cgi?filter=-1 ShaderTech collection of Shader examples] | ||
− | + | *[http://www.google.com/search?q=glsl Google search for GLSL] | |
[[Category:Technical Details]] | [[Category:Technical Details]] | ||
{{stub}} | {{stub}} |
Revision as of 21:52, 7 April 2007
GLSL - OpenGL Shader Language
GLSL is used by Wurm to add some hardware accelerated graphical effects, including the water ripples.
- OpenGL Organisation Documentation for GLSL
- WikiPedia article on GLSL
- NVidia example of moving grass in GLSL
- ShaderTech collection of Shader examples
- Google search for GLSL
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