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Client Configuration

1,842 bytes removed, 10:51, 15 August 2007
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;Tree Render Distance
:Choose from Very short, Short, Normal, Far, or Extreme. The amount of trees you can see. Have set to Very Short to have best performance. However, structures, items and animals will not be rendered beyond the tree limit. Short or Normal are optimal for quality versus performance. Only use far or extreme when you have a good computer. Using the extreme setting is not recommended, it will effect performance greatly.
 
:{|
| Example screenshots: [[:Image:TreeRender-vshort.png|Very short]] | [[:Image:TreeRender-short.png|Short]] | [[:Image:TreeRender-normal.png|Normal]] | [[:Image:TreeRender-Far.png|Far]] | [[:Image:TreeRender-Extreme.png|Extreme]]
|}
;Structure Render Distance
:Choose from Very short, Short, Normal, Far, or Extreme. The distance in which you can see structures. Set it to very short for a performance boost when you are in a (large) town. Set to Extreme if you want to see towns from quite a distance away. ''The maximum setting of this option is the setting of Tree Render Distance''
 
:{|
| Example screenshots: [[:Image:StructureRender-vshort.png|Very short]] | [[:Image:StructureRender-short.png|Short]] | [[:Image:StructureRender-normal.png|Normal]] | [[:Image:StructureRender-Far.png|Far]] | [[:Image:StructureRender-Extreme.png|Extreme]]
|}
;Item/Creature Render Distance
:Choose from Very short, Short, Normal, Far, or Extreme. Set this to very short for a performance boost. Setting this to extreme helps looking for items and creatures. ''The maximum setting of this option is the setting of Tree Render Distance''
 
:{|
| Example screenshots: [[:Image:ItemRender-vshort.png|Very short]] | [[:Image:ItemRender-short.png|Short]] | [[:Image:ItemRender-normal.png|Normal]] | [[:Image:ItemRender-Far.png|Far]] | [[:Image:ItemRender-Extreme.png|Extreme]]
|}
;Sky Detail
:Choose from Low, Normal, High. Set to high for more detailed clouds, but much less performance. Set to low for very crude clouds, but heaps of performance.
:{|
| Example screenshots: [[:Image:Sky-low.png|Low]] | [[:Image:Sky-med.png|Medium]] | [[:Image:Sky-high.png|High]]
|}
;Cave Detail
:Choose from Very Low, Low, Normal, High. Set to normal, the difference in performance from Low to Normal is minimal, and in a cave you don't need great performance mostly. Even set to the highest does not drop your performance too much.
 
:{|
| Example screenshots: [[:Image:Cave-vlow.png|Very Low]] | [[:Image:Cave-low.png|Low]] | [[:Image:Cave-normal.png|Normal]] | [[:Image:Cave-high.png|High]]
|}
;Shadows
:Set this to none for a great performance increase. Setting this to the highest setting will cause the client to render everything twice.
 
:{|
| Example screenshots: [[:Image:Shadows-none.png|None]] | [[:Image:Shadows-simplified.png|Simplified objects]] | [[:Image:Shadows-objects.png|Objects]]] | [[:Image:Shadows-houses.png|Objects and houses]] | [[:Image:Shadows-trees.png|Objects, houses and trees]]
|}
;Render Cloud Shadows
:Turn this off for a noticeable performance increase.
 
:{|
| Example screenshots: [[:Image:Cloud-ON.png|ON]] | [[:Image:Cloud-OFF.png|OFF]]
|}
;Pretty trees (models near player)
;Render Bloom("glow")
:Set to OFF for performance. Very pretty, makes the game look great, but has a large effect on performance. Makes the game look...well, more lifelike, look at the sun and you will not see much :P
 
:{|
| Example screenshots: [[:Image:Bloom-ON.png|ON]] | [[:Image:Bloom-OFF.png|OFF]]
|}
;Pretty weather
:Have OFF for performance. Performance will drop a great deal when it starts to rain, but on will make weather look nicer, but weather is really nice anyway so it´s up to you.
 
:{|
| Example screenshots: [[:Image:Weather-ON.png|ON]] | [[:Image:Weather-OFF.png|OFF]]
|}
==Controls==
;Use Large Textures
:looks nicer but takes more video ram if enabled. Turn it OFF for a performance gain, but on if you want it prettier. If you have a lot of videoram use it! The gain in quality is great.
 
:{|
| Example screenshots: [[:Image:Textures-ON.png|ON]] | [[:Image:Textures-OFF.png|OFF]]
|}
;Use PBuffers
;Terrain bumpmapping
:Gives the [[:Category:Terrain|terrain tiles]] a slight 3D look. Compare the performance with this turned ON and OFF! The performance drop may be so large that it may not be worth it for you.
 
:{|
| Example screenshots: [[:Image:Bumpmapping-ON.png|ON]] | [[:Image:Bumpmapping-OFF.png|OFF]]
|}
;Use occlusion culling
;Use GLSL shaders if available
:With newer graphics card that supports it, this will make waves on water and make it look much more real and nice. If this gives you problems or you have a very slow computer, turn it off for a small performance gain.
 
:{|
| Example screenshots: [[:Image:GLSL-ON.png|ON]] | [[:Image:GLSL-OFF.png|OFF]]
|}
;Use VBO if available
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