Difference between revisions of "Fighting"
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:* [[Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. | :* [[Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. | ||
:* [[Shield-bashing]] - Knocking over your opponent with your [[:Category:Shields | shield]] | :* [[Shield-bashing]] - Knocking over your opponent with your [[:Category:Shields | shield]] | ||
+ | |||
+ | == Fighting rules == | ||
+ | :* If you get hit, you can start "hurting". That means you move slower. | ||
+ | :* Armour slows down the wearer | ||
+ | :* Bigger numbers matter. Gang up on people. | ||
+ | :* Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds. | ||
+ | :* [[:Category:Tools | Tools]] and wooden items arent good weapons | ||
+ | :* [[:Category:Shields| Shields]] have a percentage chance to block any melee attack, based on skill-level, up to a maximum of 75%. Shields should be wielded on your arm, not your hand. | ||
+ | |||
+ | == Damage Types == | ||
+ | :* [[:Category:Swords | Swords]] deal cutting and stabbing damage <br> | ||
+ | :* [[:Category:Axes | Axes]] deal cutting damage <br> | ||
+ | :* [[:Category:Mauls | Mauls]] deal bashing damage <br> | ||
+ | |||
+ | == Armour effectiveness == | ||
+ | :* [[:Category:Plate Armour | Plate Armour]] is in general the best armour, followed by [[:Category:Chain Armour | Chain Armour]], then [[:Category:Leather Armour | Leather Armour]]. | ||
+ | |||
+ | :* Plate Armour is extra good vs cutting, and gets extra damage from bashing. <br> | ||
+ | :* Chain Armour is extra good vs stabbing AND gets extra damage from stabbing. <br> | ||
+ | :* Leather Armour is extra good vs bashing, ans gets extra damage from cutting. <br> | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 11:25, 16 October 2005
Description
Skill used in fighting animals and other players.
Sub-skills
- Weaponless fighting - Fighting without weapons equiped.
- Agressive fighting - Improves damage dealt to opponent, lowers defense
- Defensive fighting - Improves defense, lowers damage dealt to oppenent.
- Normal Fighting
- Taunting - Attempting to taunt your opponent to attack you instead of your allies.
- Shield-bashing - Knocking over your opponent with your shield
Fighting rules
- If you get hit, you can start "hurting". That means you move slower.
- Armour slows down the wearer
- Bigger numbers matter. Gang up on people.
- Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds.
- Tools and wooden items arent good weapons
- Shields have a percentage chance to block any melee attack, based on skill-level, up to a maximum of 75%. Shields should be wielded on your arm, not your hand.
Damage Types
Armour effectiveness
- Plate Armour is in general the best armour, followed by Chain Armour, then Leather Armour.
- Plate Armour is extra good vs cutting, and gets extra damage from bashing.
- Chain Armour is extra good vs stabbing AND gets extra damage from stabbing.
- Leather Armour is extra good vs bashing, ans gets extra damage from cutting.
- Plate Armour is extra good vs cutting, and gets extra damage from bashing.