Difference between revisions of "Lockpick"

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{{Item
 
{{Item
 
|name=Lockpick
 
|name=Lockpick
|active=[[glowing]] [[iron lump]] (?? kg)
+
|active=[[glowing]] [[iron lump]] (0.05 kg)
 
|passive=[[small anvil]]
 
|passive=[[small anvil]]
 
|group=Miscellaneous
 
|group=Miscellaneous
 
|materials=no
 
|materials=no
|result=* '''{{PAGENAME}}''' (?? kg)
+
|result=* '''{{PAGENAME}}''' (0.05 kg)
* 1 key
 
 
|skill=locksmithing
 
|skill=locksmithing
 
}}
 
}}
  
 
=Description=
 
=Description=
Very difficult item to make, but if you have one, it will allow you to pick the locks on doors, chests, and fences.
+
Very difficult item to make, but if you have one, it will allow you to pick the locks on doors, chests, and gates.
  
 
=Notes=
 
=Notes=
 
*Uses the [[Lockpicking]] skill.
 
*Uses the [[Lockpicking]] skill.
 
*You can pick open a chest once. You will receive the lock in your inventory.
 
*You can pick open a chest once. You will receive the lock in your inventory.
*Doors and fences stay open for 10 minutes to allow one to leave the area.
+
*Doors and gates stay open for 10 minutes [[Time|Wurm time]] to allow one to leave the area.
 
*You need a minimum of 25 skill in lock smithing.
 
*You need a minimum of 25 skill in lock smithing.
 
*Lockpicks have a tendency to break with use.
 
*Lockpicks have a tendency to break with use.
 +
*Contrary to size, will not fit in a [[BoK]] or [[bok|MBoK]]
  
 
[[Category:Locksmithing items]][[Category:Babel/L]]
 
[[Category:Locksmithing items]][[Category:Babel/L]]

Revision as of 09:39, 11 September 2007

Main / Skills / Smithing / Locksmithing / Lockpick


Lockpick
A Lockpick
Creation
  1. Activate glowing iron lump (0.05 kg)
  2. Right-click small anvil
  3. Open submenu "Create > Miscellaneous"
Result
  • Lockpick (0.05 kg)
Skill and improvement




Description

Very difficult item to make, but if you have one, it will allow you to pick the locks on doors, chests, and gates.

Notes

  • Uses the Lockpicking skill.
  • You can pick open a chest once. You will receive the lock in your inventory.
  • Doors and gates stay open for 10 minutes Wurm time to allow one to leave the area.
  • You need a minimum of 25 skill in lock smithing.
  • Lockpicks have a tendency to break with use.
  • Contrary to size, will not fit in a BoK or MBoK