Difference between revisions of "Animal taming"
m |
m (→Description) |
||
Line 3: | Line 3: | ||
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, if you have a pet and you tame another, your first pet will be what it normally was (aggressive or non-aggressive). | '''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, if you have a pet and you tame another, your first pet will be what it normally was (aggressive or non-aggressive). | ||
− | Only animals can be tamed; for monsters you need to be a follower of [[Magranon]]. [[Blacklighter]]s can also tame with a higher difficulty; however, they can raise the | + | Only animals can be tamed; for monsters you need to be a follower of [[Magranon]]. [[Blacklighter]]s can also tame with a higher difficulty; however, they can raise the spirit of the animal or player, creating a [[zombie]]. |
A 50 taming skill gives the [[title]] "Animal Trainer". | A 50 taming skill gives the [[title]] "Animal Trainer". |
Revision as of 16:45, 10 October 2007
Description
Taming is a skill used to make an animal a pet. You can only have one pet at a time, if you have a pet and you tame another, your first pet will be what it normally was (aggressive or non-aggressive).
Only animals can be tamed; for monsters you need to be a follower of Magranon. Blacklighters can also tame with a higher difficulty; however, they can raise the spirit of the animal or player, creating a zombie.
A 50 taming skill gives the title "Animal Trainer".
Blacklighters need 40 faith in Libila to raise a spirit.
Method
You can use tame by activating an item the animal will eat. For some animals its seeds, for others its meat/fish.
Taming skill and status of animal
- 0-10 Upset
- 10-20 Nervous
- 20-30 Submissive
- 30-40 Calm
- 40-50 Tame
- 50-60 Loyal
- 60-70 Trusting
- 70-80 Loyal to death
- 80+ still unknown
Note: Status does unknown things to tamed animals, if you have any information, please edit this
Edit: The taming status can be used to know when your animal will go untame. Here is an explanation on how taming seems to work. When you tame an animal numerous times, at a 42 taming skill, for example, your animal will have a max "tamed level" of [42]. Over time, this value will decay, and examining the animal to check its status can tell you on average how high this "level" is, with "upset" being the least reliable status, as your animal could go untame without further warning.
A pet can be ordered to go somewhere or to attack other animals/people. You can also lead a pet with a rope.
A pet can't be tamed by another person while it's your pet. A higher taming skill will probably make the animal stay longer as your pet.
You can decide if your pet should go offline or stay online when you log off. Right-click something and select Pet > Go (off/on)line.
You can give your pet to another person (if they do not already have a pet). Right-click on person and select Pet > Give away pet.
The QL of the taming item speeds up the taming action. It is about 1 second less per 20 QL.