Difference between revisions of "Settlement:Oakvale"
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Line 52: | Line 52: | ||
== Open positions == | == Open positions == | ||
− | * Weapons smith | + | * Weapons smith(s) |
− | * Armor smith | + | * Armor smith(s) |
* Carpenter | * Carpenter | ||
* Shield smith | * Shield smith | ||
* Medic | * Medic | ||
− | * | + | * Masons(s) |
== Local resources == | == Local resources == |
Revision as of 05:33, 6 December 2007
This was a Jenn-Kellon (white light) settlement on the now deleted home server.
Size 10 Village |
Mayor |
---|
Algoron |
Population |
9 |
Allies |
Enemies |
None |
WELCOME TO
Oakvale is a size 10 Jenn-Kellon village located in the upper mid-west coast of the Home Server near the Wild Server border.
In Oakvale, one can get the chance to get on at the start of a village's creation, which will give them time to make friends, learn, and grow together, developing bonds as strong as the mighty oak for which the village is named. Oakvale has a lot of work remaining and job openings; some of the jobs we need done are listed further down.
Oakvale follows the teaching of Vynora and the True God, Magranon.
Contents
Hierarchy
Sovereign
- Algoron - Head of the Council of Lords
Lord-Knights
- Iambob - Council of Lords member
- Digger, Keeper of Faith, and Trollslayer
- BikerDuck - Council of Lords member
Knights
Peasants
Recruits
- Zigen
- Norcaldefense
- Angrymoose
- Alkar
Open positions
- Weapons smith(s)
- Armor smith(s)
- Carpenter
- Shield smith
- Medic
- Masons(s)
Local resources
- Silver
- Iron
- Clay
- Sand
- Copper
- Moss
- Tar
Screenshots
- About 2 weeks in to construction
- 2 & 1/2 weeks
- From the Switch backs
- Switch backs
- Switch Backs at night
News
- Now recruiting.
- Still in the process of finishing the road to wild.
Jobs
- Oakvale requires large amounts of dirt, paying 8 coppers per 100 dirt or there is a "dirt for tools" option. Click here for more info