Difference between revisions of "Guides:Tips for Skills"

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A mallet.
 
A mallet.
  
The best way to begin your leatherworking career is to make a leather belt. This is because leather belts are the easiest to make and you will most likely not fail. From then, get a peice of leather of higher QL than the toolbelt and improve it until you need another tool. Keep improving it and you will gain skill. Once you have a higher chance on other items, make lots of gloves and improve them all to 15QL. Keep doing this with higher dificulty items and once your skill reaches 10-15. Try and stud some of them (it takes 0.2 kg of rivets to stud ALL leather items apart from leather jackets which take 0.8)
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The best way to begin your leatherworking career is to make a leather belt. This is because leather belts are the easiest to make and you will most likely not fail. From then, get a peice of leather of high-ish QL and improve the belt until you need another tool. Keep improving it and you will gain skill. Once you have a higher chance on other items, make lots of gloves and improve them all to 15QL. Keep doing this with higher dificulty items and once your skill reaches 10-15. Try and stud some of them (it takes 0.2 kg of rivets to stud ALL leather items apart from leather pants which take 0.8 and leather jackets which take 0.6)
  
 
==Lock Smithing==
 
==Lock Smithing==

Revision as of 15:37, 9 December 2007

Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.

Blacksmithing

To get started it's best to have a forge of decent QL and good QL tools. This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.

What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously. If you are also a miner or have ready access to unlimited ore, then you can work on any items you want. If you only have limited access to ore and/or are only working for skill, then your best bet is to create and improve needles. They use .001 lump to create, use hardly anything to imp, and you can fit a hundred in a bowl or jar.

Skill gain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.

Carpentry

To raise carpentry the best way is building houses or grinding sub skills like fine carpentry, bowyery and fletching. Don't use Wind of Ages on your mallet when you're building, as it results in reduced skillgain.

For help in building houses, it is strongly recommended that you visit The "how do I build a house?" guide.

Digging/Terraforming

To grind digging skill up, use a good Circle of Cunning shovel and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster. Look for an area you want to flatten or terraform, and then dig the areas needed and dump the dirt in areas needed. For example:-

You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.


100--------Leave the same


100--------Leave the same


150-------- Dig 50 here


100--------Leave the same


100--------Leave the same

If there is only a small bit that needs terraforming then expand the area. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.

Remember don't look at the skills until you have finished at least a 5x5 surface

Note: Using the "Flatten" command will give A LOT more skill than simply digging. However its not as productive to randomly flatten areas.
For more information see the following guides Digging and Guides/FlatRaising

Farming

The best way to grind your farming skill is to start with Bread crops or Wemp. (Oat, Wheat & Barley) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.

To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the Farming article for common farming knowledge.)

Leatherworking

To leatherwork properly you will need: A needle. An awl. Some leather. A leather knife. A mallet.

The best way to begin your leatherworking career is to make a leather belt. This is because leather belts are the easiest to make and you will most likely not fail. From then, get a peice of leather of high-ish QL and improve the belt until you need another tool. Keep improving it and you will gain skill. Once you have a higher chance on other items, make lots of gloves and improve them all to 15QL. Keep doing this with higher dificulty items and once your skill reaches 10-15. Try and stud some of them (it takes 0.2 kg of rivets to stud ALL leather items apart from leather pants which take 0.8 and leather jackets which take 0.6)

Lock Smithing

To raise lock smithing, you will need to make key form. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain. You do not need to fire the clay mold! After 25 lock smithing, the fastest way to get skill is to get a small anvil that is the right ql to get you a 50% chance to make a lockpick. A pure Circle of Cunning anvil is recommended for this.

Masonry

Building houses is said to be good skillgain, but you can't even do that until you hit 30 Masonry, and at 75 skill I personally gain no skill using my WoA/CoC trowel even after putting up 10 walls. The best way to gain skill is to simply improve grindstones and other items that fall under the Stone cutting sub-category. Imping Forge's and Oven's is also great skill gain, but does add a large amount of clutter to an area. Many towns don't allow statue spamming, as this contributes to lag, while grindstones can fit in chests and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making stone bricks and stone slabs.

Mining

To grind mining people usually ask for an insanely high ql pickaxe with Wind of Ages spell. This isn't the way to go. You want a relatively low ql pick with as much Circle of Cunning on it as possible, this will give a lot of skill if you mine rock shards with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill.

Mining rock shards is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind mining I would suggest mining on an ore vein. At around 30 skill, mining iron may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine Gold or Silver. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)

Wood cutting

To grind woodcutting, the best way is to get a good Circle of Cunning Hatchet and start cutting down trees in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses to raise your Repairing skill. A good idea is to go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people. If possible, harvest sprout's with a sickle and replant the trees.



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