Difference between revisions of "Guard tower"
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''Guard towers must be situated at least 50 tiles apart. | ''Guard towers must be situated at least 50 tiles apart. | ||
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+ | ''Guard towers must be built within your [[kingdoms]] influence. | ||
== Influence == | == Influence == |
Revision as of 00:30, 19 May 2008
Main / Skills / Masonry / Guard tower
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Description
A high guard tower, used for defensive purposes. They also increases kingdom influence, depending on the allegiance (as in loyalty to a particular kingdom) of the player who started building the tower. You can see the founder of the tower by examining it. The tower spawns Tower guards which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard (it spawns at least 1 guard no matter the quality).
Note: Guard towers must be situated at least 50 tiles apart. Note: Guard towers must be built within your kingdoms influence.
Influence
The amount of influence a tower gives is based on a number of things. Firstly, a tower will create at least 50 tiles of influence, unless it is at the edge of an opposing territory. There are also such things known as 'Hidden Zones'. Hidden zones are hidden areas that mysteriously increase the influence radius of a altar or a tower by an unusual amount. Hidden zones are most commonly found on mountains and sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a towers influence.
Destruction
Towers can be destroyed with a weapon, such as a large maul. Catapults currently have no effect on towers. You may only destroy your own kingdoms guard towers if they are made by you, or are located on your settlement.