Difference between revisions of "Animal conditions"

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[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''<br/><br/>
 
[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''<br/><br/>
 
A list comprised of 'Unique' - conditions or statuses for many [[animal]]s or creatures that players may encounter.
 
A list comprised of 'Unique' - conditions or statuses for many [[animal]]s or creatures that players may encounter.
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'''Champion''' - All around stronger, notably larger as well.
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'''Greenish''' - All around stronger.
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'''Fierce''' - Hits faster and for more damage
  
 
'''Raging''' - Hits faster (also seems to hit a bit harder as well).
 
'''Raging''' - Hits faster (also seems to hit a bit harder as well).
 
'''Fierce''' - Hits faster and for more damage.
 
  
 
'''Angry''' - Hits faster and for more damage.
 
'''Angry''' - Hits faster and for more damage.
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'''Hardened''' - Takes less damage when hit.
 
'''Hardened''' - Takes less damage when hit.
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'''Normal''' - the normal type of this critter
  
 
'''Slow''' - All around weaker. Also, seems to move quite a bit slower.
 
'''Slow''' - All around weaker. Also, seems to move quite a bit slower.
 
'''Greenish''' - All around stronger.
 
 
'''Champion''' - All around stronger, notably larger as well.
 
  
 
'''Sly''' - Large Agro range, slower movement, less health and more defense.
 
'''Sly''' - Large Agro range, slower movement, less health and more defense.

Revision as of 13:52, 2 August 2008

Main / Animals / Animal conditions

A list comprised of 'Unique' - conditions or statuses for many animals or creatures that players may encounter.

Champion - All around stronger, notably larger as well.

Greenish - All around stronger.

Fierce - Hits faster and for more damage

Raging - Hits faster (also seems to hit a bit harder as well).

Angry - Hits faster and for more damage.

Alert - Faster and larger agro range.

Hardened - Takes less damage when hit.

Normal - the normal type of this critter

Slow - All around weaker. Also, seems to move quite a bit slower.

Sly - Large Agro range, slower movement, less health and more defense.

Scared - Smaller aggro range, slower speed.

Diseased - Easier to hit.

This is a work in progress, may not be complete or accurate, please add any info that you know!



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