Difference between revisions of "Animal conditions"
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'''Hardened''' - Takes less damage when hit. | '''Hardened''' - Takes less damage when hit. | ||
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'''Alert''' - Faster and larger agro range. | '''Alert''' - Faster and larger agro range. | ||
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'''Normal''' - the normal type of this critter | '''Normal''' - the normal type of this critter | ||
− | ''' | + | '''Sly''' - Large Agro range, slower movement, less health and more defense. |
− | ''' | + | '''Lurking''' - Hides in the bushes, Often can't see one before it attacks |
'''Scared''' - Smaller aggro range, slower speed. | '''Scared''' - Smaller aggro range, slower speed. | ||
+ | |||
+ | '''Slow''' - All around weaker. Also, seems to move quite a bit slower. | ||
'''Diseased''' - Easier to hit. | '''Diseased''' - Easier to hit. |
Revision as of 14:02, 2 August 2008
Main / Animals / Animal conditions
A list comprised of 'Unique' - conditions or statuses for many animals or creatures that players may encounter.
Champion - All around stronger, notably larger as well.
Greenish - All around stronger.
Raging - Hits faster (also seems to hit a bit harder as well).
Fierce - Hits faster and for more damage
Angry - Hits faster and for more damage.
Hardened - Takes less damage when hit.
Alert - Faster and larger agro range.
Normal - the normal type of this critter
Sly - Large Agro range, slower movement, less health and more defense.
Lurking - Hides in the bushes, Often can't see one before it attacks
Scared - Smaller aggro range, slower speed.
Slow - All around weaker. Also, seems to move quite a bit slower.
Diseased - Easier to hit.
This is a work in progress, may not be complete or accurate, please add any info that you know!
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