Difference between revisions of "Animal conditions"

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'''Hardened''' - Takes less damage when hit.
 
'''Hardened''' - Takes less damage when hit.
 
'''Lurking''' - Hides in the bushes, Often can't see one before it attacks
 
  
 
'''Alert''' - Faster and larger agro range.
 
'''Alert''' - Faster and larger agro range.
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'''Normal''' - the normal type of this critter
 
'''Normal''' - the normal type of this critter
  
'''Slow''' - All around weaker. Also, seems to move quite a bit slower.
+
'''Sly''' - Large Agro range, slower movement, less health and more defense.
  
'''Sly''' - Large Agro range, slower movement, less health and more defense.
+
'''Lurking''' - Hides in the bushes, Often can't see one before it attacks
  
 
'''Scared''' - Smaller aggro range, slower speed.
 
'''Scared''' - Smaller aggro range, slower speed.
 +
 +
'''Slow''' - All around weaker. Also, seems to move quite a bit slower.
  
 
'''Diseased''' - Easier to hit.
 
'''Diseased''' - Easier to hit.

Revision as of 14:02, 2 August 2008

Main / Animals / Animal conditions

A list comprised of 'Unique' - conditions or statuses for many animals or creatures that players may encounter.

Champion - All around stronger, notably larger as well.

Greenish - All around stronger.

Raging - Hits faster (also seems to hit a bit harder as well).

Fierce - Hits faster and for more damage

Angry - Hits faster and for more damage.

Hardened - Takes less damage when hit.

Alert - Faster and larger agro range.

Normal - the normal type of this critter

Sly - Large Agro range, slower movement, less health and more defense.

Lurking - Hides in the bushes, Often can't see one before it attacks

Scared - Smaller aggro range, slower speed.

Slow - All around weaker. Also, seems to move quite a bit slower.

Diseased - Easier to hit.

This is a work in progress, may not be complete or accurate, please add any info that you know!



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