Difference between revisions of "Guides talk:Wurm mapping"
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(New page: the mine tiles are a bit more tricky, its still a 4x4 tile , but there are 9 points you can lower in the one tile, so i drew a 4x4 square then quartered it, both across and diagonally to...) |
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− | + | the mine tiles are a bit more tricky, its still a 4x4 tile , but there are 9 points you can lower in the one tile, so i drew a 4x4 square then quartered it, both across and diagonally to give me 8 parts per tile. Is it possiblt to lift(or lower actually) tiles at intersections? [[User:Stika 1|Stika 1]] 01:20, 4 August 2008 (CDT) | |
− | the mine tiles are a bit more tricky, its still a 4x4 tile , but there are 9 points you can lower in the one tile, so i drew a 4x4 square then quartered it, both across and diagonally to give me 8 parts per tile. Is it possiblt to lift tiles at intersections? [[User:Stika 1|Stika 1]] 01:20, 4 August 2008 (CDT) |
Revision as of 07:20, 4 August 2008
the mine tiles are a bit more tricky, its still a 4x4 tile , but there are 9 points you can lower in the one tile, so i drew a 4x4 square then quartered it, both across and diagonally to give me 8 parts per tile. Is it possiblt to lift(or lower actually) tiles at intersections? Stika 1 01:20, 4 August 2008 (CDT)