Difference between revisions of "Affinity"

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Each player starts off with an '''affinity''' in a random skill or characteristic. Additional affinities may be gained by killing other players in combat, provided the opponent is premium, has an affinity, and is of an enemy kingdom. They currently have no effect, but will be expanded upon in time.
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An '''affinity''' is a bonus to skillgain in a given [[skill]]. Each player starts off with one affinity in a random skill or characteristic.
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Additional affinities may be gained by killing other players in combat, provided the opponent is premium, has an affinity, and is of an enemy kingdom. It is possible to gain up to five affinities in each skill this way.
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Source: http://wurmdev.blogspot.com/2008/09/weekend-update.html

Revision as of 11:02, 23 September 2008

An affinity is a bonus to skillgain in a given skill. Each player starts off with one affinity in a random skill or characteristic.

Additional affinities may be gained by killing other players in combat, provided the opponent is premium, has an affinity, and is of an enemy kingdom. It is possible to gain up to five affinities in each skill this way.

Source: http://wurmdev.blogspot.com/2008/09/weekend-update.html