Difference between revisions of "Animal conditions"
Jump to navigation
Jump to search
(Merging content from duplicate page) |
(incorporated existing prefixes into one list) |
||
Line 2: | Line 2: | ||
A list comprised of 'Unique' - conditions or statuses for many [[animal]]s or creatures that players may encounter. | A list comprised of 'Unique' - conditions or statuses for many [[animal]]s or creatures that players may encounter. | ||
− | + | List of known conditions: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | List of known | ||
* Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased | * Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased | ||
* Greenish - animal model greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased | * Greenish - animal model greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased | ||
* Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier | * Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier | ||
− | * Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased | + | * Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed |
* Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased | * Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased | ||
− | * Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased | + | * Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range |
* Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier | * Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier | ||
+ | * Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed | ||
+ | * Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced | ||
+ | * Hardened - greatly increased stamina, greatly increased armor | ||
+ | * Alert - faster moving, larger aggro range, slightly increased attack power | ||
+ | * Raging - attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude | ||
All prefixed animals give additional [[Fighting]] skill, and provide optimal gain at aged or above. | All prefixed animals give additional [[Fighting]] skill, and provide optimal gain at aged or above. | ||
[[Category:Misc]][[Category:Babel/A]] | [[Category:Misc]][[Category:Babel/A]] |
Revision as of 06:49, 25 September 2008
Main / Animals / Animal conditions
A list comprised of 'Unique' - conditions or statuses for many animals or creatures that players may encounter.
List of known conditions:
- Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased
- Greenish - animal model greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased
- Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier
- Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed
- Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased
- Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
- Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
- Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
- Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
- Hardened - greatly increased stamina, greatly increased armor
- Alert - faster moving, larger aggro range, slightly increased attack power
- Raging - attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude
All prefixed animals give additional Fighting skill, and provide optimal gain at aged or above.