Difference between revisions of "Guides:Tactics"
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http://img252.imageshack.us/img252/3695/hashedwall3ew.th.jpg | http://img252.imageshack.us/img252/3695/hashedwall3ew.th.jpg | ||
[http://img252.imageshack.us/my.php?image=hashedwall3ew.jpg Click]<br> | [http://img252.imageshack.us/my.php?image=hashedwall3ew.jpg Click]<br> | ||
− | This design denies your enemies the chance to pick the weakest section in each layer without breaking all the dividing walls. Be careful not to lock anyone inbetween the walls(unless you want to see catapult use below) | + | This design denies your enemies the chance to pick the weakest section in each layer without breaking all the dividing walls. Be careful not to lock anyone inbetween the walls(unless you want to, see catapult use below) |
<br> | <br> | ||
''Catapult Use'':You could put catapults in squares between walls and either have a gate or put a firing account in there when you build it sealing it in. You can then trade ammo and supplies over the wall to the person firing. | ''Catapult Use'':You could put catapults in squares between walls and either have a gate or put a firing account in there when you build it sealing it in. You can then trade ammo and supplies over the wall to the person firing. | ||
+ | ==== Notes ==== | ||
+ | *Without a deed always go for a 1 by 1 gatehouses it saves so much pain or if you have 3 layers of walls have the first two covered by a gatehouse and the third inside one a pallisade gate so you have time to unlock it to let people in and lock it again before the enemy gets in. | ||
+ | *If you use dividing walls keep them at a uniform quality as you're not going to be able to improve them later. | ||
+ | *Always have two or more gates unless you have good fighting skills incase someone camps outside or a monster spawns. | ||
+ | *[[Extra_Deed_Plans]] | ||
+ | |||
(save point) | (save point) |
Revision as of 17:14, 5 January 2006
Some people seem uncapable of military creativity so my idea is to
create a page with basic defense and offense strategies.
Contents
Defense
Since these are basic they won't cover much in regards to defense against catapults until i think up some defense that is.
Walls
You will always need multiple layers of walls. If you don't have enough time or members the first layer is going to have to be low stone wall as it's the quickest to put up(you can always knock it down and replace it with high later).
Unless you are going for a pretty town(defense of which would be a lot harder) you need to concentrate on squares of walls so that they can match a future deed and so that the deed can control gates.
Click
At first you'll probably have to go for gatehouses as shown in the image above between two layers of walls.
It's recommended to have a tower inside that size 5 deed area which will cover your town from enemy kingdom attacks. Most people prefer to have it in the center with the deed token although practical i don't like how it looks.
Thats the basic size 5 design you can make it harder for your enemy by having offset gates although you'll need a deed as only pallisades will work.
Click
This design denies your enemies the chance to pick the weakest section in each layer without breaking all the dividing walls. Be careful not to lock anyone inbetween the walls(unless you want to, see catapult use below)
Catapult Use:You could put catapults in squares between walls and either have a gate or put a firing account in there when you build it sealing it in. You can then trade ammo and supplies over the wall to the person firing.
Notes
- Without a deed always go for a 1 by 1 gatehouses it saves so much pain or if you have 3 layers of walls have the first two covered by a gatehouse and the third inside one a pallisade gate so you have time to unlock it to let people in and lock it again before the enemy gets in.
- If you use dividing walls keep them at a uniform quality as you're not going to be able to improve them later.
- Always have two or more gates unless you have good fighting skills incase someone camps outside or a monster spawns.
- Extra_Deed_Plans
(save point)