Difference between revisions of "Guides:Tactics"

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''Catapult Use'':You could put catapults in squares between walls and either have a gate or put a firing account in there when you build it sealing it in. You can then trade ammo and supplies over the wall to the person firing.
 
''Catapult Use'':You could put catapults in squares between walls and either have a gate or put a firing account in there when you build it sealing it in. You can then trade ammo and supplies over the wall to the person firing.
 +
==== Types ====
 +
*Wooden Fence
 +
I'd really advise against this type unless you like how it looks in which case use it for fields and containing farm animals. It's easily destroyed so not that useful more cosmetic than practical.
 +
*Stone Wall
 +
This will be you basic defense when you start out easy and fast to make and can take some damage. Try and have two layers of this if you expect it will take a while before you can make tall stone walls.
 +
Allows you to see enemies coming but doesn't stop them from looking in.
 +
*Pallisade Walls
 +
Really costly to make provide some good protection and look really good(imho). Unless you have a lot of trees a size 5 deed will probably be the only practical size to build them or really small bases(camo affect in woods ?)
 +
*Tall Stone Walls
 +
You'll want these for your town. A pain the the ass to take them down(haven't tried catapults). The only problem is you'll need a lot of bricks but for an established town thats nothing. Blocks enemies views of your town but also makes it harder to see them coming. Well worth the hassle you can also make entrances maze like to confuse attackers(add in multiple gates between two layers and it's great fun).
 +
*Gate House
 +
Just a regular one tile house allows you to set access without a deed to make the most out of it have them between two layers of walls. Easy to destroy though so keep them high quality and repaired till you get a deed and can use something better. Also note you'll need everyone on friends list for this option.
 +
*Wooden Fence Gate
 +
I personally don't like these you'll need a gate lock and key for them which without a deed leaves you open to being killed for your key. Although the keyholder can pass straight through you'll need to unlock and lock to let friends in and out. Once you have a deed just chuck the key in a chest or in the bank and let the deed control the gate. With the deed it's so much more easier as you can allow all allies and selected citizens to pass through.
 +
*Pallisade Gates
 +
Although taking up many resources you won't need that many gates.
 +
Don't build these without deed control it's not worth it really. They provide so much extra protection and work perfectly with high stone walls. You'll want these and high stone walls in your finished town (until they come out with something better (metal gates maybe ?).
 +
 +
 +
 
==== Notes ====
 
==== Notes ====
 
*Without a deed always go for a 1 by 1 gatehouses it saves so much pain or if you have 3 layers of walls have the first two covered by a gatehouse and the third inside one a pallisade gate so you have time to unlock it to let people in and lock it again before the enemy gets in.
 
*Without a deed always go for a 1 by 1 gatehouses it saves so much pain or if you have 3 layers of walls have the first two covered by a gatehouse and the third inside one a pallisade gate so you have time to unlock it to let people in and lock it again before the enemy gets in.

Revision as of 16:57, 6 January 2006

Some people seem uncapable of military creativity so my idea is to
create a page with basic defense and offense strategies.

Defense

Since these are basic they won't cover much in regards to defense against catapults until i think up some defense that is.

Walls

You will always need multiple layers of walls. If you don't have enough time or members the first layer is going to have to be low stone wall as it's the quickest to put up(you can always knock it down and replace it with high later).

Unless you are going for a pretty town(defense of which would be a lot harder) you need to concentrate on squares of walls so that they can match a future deed and so that the deed can control gates.

basicdeed0by.th.jpg Click
At first you'll probably have to go for gatehouses as shown in the image above between two layers of walls. It's recommended to have a tower inside that size 5 deed area which will cover your town from enemy kingdom attacks. Most people prefer to have it in the center with the deed token although practical i don't like how it looks.

Thats the basic size 5 design you can make it harder for your enemy by having offset gates although you'll need a deed as only pallisades will work.

hashedwall3ew.th.jpg Click
This design denies your enemies the chance to pick the weakest section in each layer without breaking all the dividing walls. Be careful not to lock anyone inbetween the walls(unless you want to, see catapult use below)
Catapult Use:You could put catapults in squares between walls and either have a gate or put a firing account in there when you build it sealing it in. You can then trade ammo and supplies over the wall to the person firing.

Types

  • Wooden Fence

I'd really advise against this type unless you like how it looks in which case use it for fields and containing farm animals. It's easily destroyed so not that useful more cosmetic than practical.

  • Stone Wall

This will be you basic defense when you start out easy and fast to make and can take some damage. Try and have two layers of this if you expect it will take a while before you can make tall stone walls. Allows you to see enemies coming but doesn't stop them from looking in.

  • Pallisade Walls

Really costly to make provide some good protection and look really good(imho). Unless you have a lot of trees a size 5 deed will probably be the only practical size to build them or really small bases(camo affect in woods ?)

  • Tall Stone Walls

You'll want these for your town. A pain the the ass to take them down(haven't tried catapults). The only problem is you'll need a lot of bricks but for an established town thats nothing. Blocks enemies views of your town but also makes it harder to see them coming. Well worth the hassle you can also make entrances maze like to confuse attackers(add in multiple gates between two layers and it's great fun).

  • Gate House

Just a regular one tile house allows you to set access without a deed to make the most out of it have them between two layers of walls. Easy to destroy though so keep them high quality and repaired till you get a deed and can use something better. Also note you'll need everyone on friends list for this option.

  • Wooden Fence Gate

I personally don't like these you'll need a gate lock and key for them which without a deed leaves you open to being killed for your key. Although the keyholder can pass straight through you'll need to unlock and lock to let friends in and out. Once you have a deed just chuck the key in a chest or in the bank and let the deed control the gate. With the deed it's so much more easier as you can allow all allies and selected citizens to pass through.

  • Pallisade Gates

Although taking up many resources you won't need that many gates. Don't build these without deed control it's not worth it really. They provide so much extra protection and work perfectly with high stone walls. You'll want these and high stone walls in your finished town (until they come out with something better (metal gates maybe ?).


Notes

  • Without a deed always go for a 1 by 1 gatehouses it saves so much pain or if you have 3 layers of walls have the first two covered by a gatehouse and the third inside one a pallisade gate so you have time to unlock it to let people in and lock it again before the enemy gets in.
  • If you use dividing walls keep them at a uniform quality as you're not going to be able to improve them later.
  • Always have two or more gates unless you have good fighting skills incase someone camps outside or a monster spawns.
  • Concentrate your efforts on improving your gates to as high a quality as possible as they are your weakest points
  • Extra_Deed_Plans

Location

Use the terrain to your advantage.

  • On top of a hill lets you see enemies coming and forces them to climb up to you which with siege weapons is a lot harder.
  • Have your walls at the top of a slope you'd have to climb up this means that without siege weapons they have to climb up to attack your walls costing stamina and causing injury if they fall.
  • Surrounded by mountains on most sides means they'd probably die if they came from those directions. It's also very painful(annoying) to climb between a wall and a cliff.

Water

If you are on the side of a hill/mountain just mine down to water. Otherwise you will want to be next to a lake or even at sea level with a bit of water inside your walls. (images/diagrams later)

Jenn-Kellon/Mol-rehan

Make sure the land is entirely free from mycelium you don't want Horde of the Summoned people healing while they attack your town. Do regular checks for the prescence of Libila and the Horde of the Summoned kingdom to ensure no one is trying to grow it.

Horde of the Summoned

You'll want to build your town so that you have tiles inside your town that have mycelium on them. If you expect your only enemies to be JK or MR have a ring outside your town or just let it grow naturally. Be more careful if other HotS towns are your enemies.

Towers

You'll want as many towers as possible around your town. These will complement your town guards and slow down incoming enemies.

towers8ji.th.jpg Click
This shows the basic design you will want to start with (remember they need to be 50 tiles apart to work) if you plan on growing to a big town the outer 4 can eventually be built into your outer layer of walls. Work with nearby towns to build many towers remember this will focus where your enemy has to attack from to be safe allowing you to set up other traps for them.




Offense

I'll add a little here before i give up and watch over wurm.

Requirements

This is what you'll need.
Please note these are very basic strategies i'm hoping people will write up alternatives.

People

For very small towns and homesteads you should take 6 people just to be safe(with current 30 skill cap).

Jenn-Kellon/Mol-Rehan
  • Two Fo Healers
  • Two people with heavy weapons (AKA Tanks) for destroying walls and buildings(heavily armoured)
  • Two fast aggressive fighters (AKA Warriors)with light to medium armour

To start with everyone fights to take out whatever citizens or guards there are use the tanks to draw all the attacks and the fast warriors to flank them if you have time check their equipment to pick the best target.

Once the main battle is over the fast warriors and one of the fo healers takes care of any respawns while the tanks knock down walls while the other Fo healer takes care of them.

If you have more people add in more in the following order.

  • Extra Warrior
  • Siege Engineer(catapult)
  • Extra Fo Healer
  • Extra Tank
  • Supply Cart(contains ammo for catapult, food, water and on the way home loot transport)
  • Extra Warrior
  • Extra Tank
  • Extra Fo healer
  • Repeat


Or go for a siege team build

  • Five Warriors
  • Three Fo Healers
  • Four tanks
  • As many catapults as you can build
  • For every two catapults one ammo cart(chuck in unfinished catapults to be finished on location)

With this build you can fire loads of rounds into the enemy town taking down walls and hopefully hitting guards and villagers. All the other people will be defending the catapults and their operator.

Horde of the Summoned

Replace Fo healers with warriors or tanks that know drain health spells.

(save point)

Advanced

Credits

A lot of this information comes from the time when i was part of the Horde(the Horde vs Hammerfell map). Also Angrycat and Xplict developed most of the original strategies the map before. The tile by tile planning dates back to when myself Serph and(i've forgotten your name) were planning that Horde's town and to some extent inspired by Hortons tile by tile map of whosville. Infact without all the people i've been in towns with and all the enemies i've faced there would be very little to put here(you know who you are).

Some of these credits are for things i'm planning to add later :D