Difference between revisions of "Traps"

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Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation.
 
Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation.
  
There are 5 types of traps including:
+
There are 6 types of traps including:
 
[[Stick Trap]], [[Pole Trap]], [[Axe Trap]], [[Knife Trap]], [[Bow Trap]], [[Corrosive Trap]]
 
[[Stick Trap]], [[Pole Trap]], [[Axe Trap]], [[Knife Trap]], [[Bow Trap]], [[Corrosive Trap]]

Revision as of 21:44, 20 January 2009

Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation.

There are 6 types of traps including: Stick Trap, Pole Trap, Axe Trap, Knife Trap, Bow Trap, Corrosive Trap