Difference between revisions of "Fighting"
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[[Category:Skills]] | [[Category:Skills]] | ||
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Revision as of 07:45, 8 January 2006
Description
Skill used in fighting animals and other players.
Sub-skills
- Weaponless fighting - Fighting without weapons equiped.
- Agressive fighting - Improves damage dealt to opponent, lowers defense
- Defensive fighting - Improves defense, lowers damage dealt to oppenent.
- Normal Fighting - Fighting Normally.
- Taunting - Attempting to taunt your opponent to attack you instead of your allies.
- Shield-Bashing - Knocking over your opponent with your Shield
Fighting rules/tips
- If you get hit, you can start "hurting". That means you move slower.
- Armour slows down the wearer.
- Bigger numbers matter. Gang up on people.
- Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds.
- Tools and wooden items aren't good weapons.
- Shields have a percentage chance to block any melee attack, based on skill-level, up to a maximum of 75%.
Shields should be wielded on your arm, not your hand. - Use 'Spam Mode' to show missed blows.
- Try not to fight whilst climbing.
- Higher levels of strength are a factor in how much damage you can deal out.
Damage Types
Armour Effectiveness
Plate Armour is in general the best armour, followed by Chain Armour, then Leather Armour.
- Plate Armour is extra good vs cutting, and also gets extra damage from bashing.
- Chain Armour is extra good vs stabbing, and also gets extra damage from stabbing.
- Leather Armour is extra good vs bashing, and also gets extra damage from cutting.
- Plate Armour is extra good vs cutting, and also gets extra damage from bashing.
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