* Hurting - Triggered when taking damage through fighting or from fall damage. Lowers walking speed slightly and is suspected to give a slight attack speed debuff.
* Parched - 0% water. Thirst greatly reduces stamina regeneration rate.
* Sharp - Triggered from drinking a [[Potion | potion]]. Increases CR [[Combat rating|combat rating]] for 30 seconds.
* Thirsty - Below 30% water. Thirst greatly reduces stamina regeneration rate.
* Tired - Below 30% stamina.