Difference between revisions of "Guides:Skillgain Guide General"
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Revision as of 14:12, 16 June 2009
General
Typical rule of thumb for optimal overall skill gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 quality (ql) higher than the related skill.
In some skills and crafts there will be no actual displayed creation chance. Mining to cite one example.
Improving - Having the best tools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable.
Creation - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second.
Enchantments - Circle of Cunning (CoC) and Wind of Ages (WoA) are both extremely helpful, except where specifically noted otherwise.
Altars - Working within the domain of your god(dess) can add some bonus gain to certain skills. Most skills and crafts require one to be standing still, so it cannot hurt to have an altar nearby.