==Leatherworking==
To leatherwork you will need; a [[needle|needle]], an [[awl|awl]], some [[leather|leather]], a [[leather knife|leather knife]] and a [[mallet|mallet]].
The best way to begin your leatherworking career is to make [[leather belt|leather belts]]s.
This is because leather belts use small amounts of leather when created and when improved. Leather belts also have a high % chance to make at low skill which means you will not fail as often.
Once you have created your [[leather belt|leather belt]], get a piece of QL 15+ leather and improve the belt until you need another tool. Keep improving it and you will gain skill (you still gain skill from fails but repairing will slow you down).
Once you have a higher % chance on other items, make lots of [[leather glove||gloves]] s and improve them all to 15QL.
Keep doing this with higher difficulty items keeping in mind that items with a 50% success rate will give you the biggest skill gain.
NOTE: Needle quality and leatherworking skill will determine the % chance to succeed when creating leather items.
Once your skill reaches 10-15 (EDIT - I would have said 20-25 but this depends on if you like making [[rivets|rivets]] :Shweet), try and stud some of them. It takes 0.2 kg of [[rivets|rivets]] to stud ALL leather items apart from leather pants which take 0.8 kg and [[leather jacket|leather jackets]] s which take 0.4 kg. If you fail to stud an item you will lose the item and the rivet.
Rivet ql and leatherworking skill will determine the % chance to succeed when riveting leather armour, not the ql of the leather item to be studded. Tip; combine rivets before improving them.