Difference between revisions of "Jewelry smithing"

From Wurmpedia
Jump to navigation Jump to search
(added formula to determine get price based on QL)
m (→‎Gavin's notes and tips: add note concerning out of date information, see discussion page)
Line 31: Line 31:
  
 
== Gavin's notes and tips ==
 
== Gavin's notes and tips ==
 +
'''''(Note: Information is out of date. See Discussion Page)'''''<br>
 
'''Facts about JSing'''<br>
 
'''Facts about JSing'''<br>
 
- Every item is worth the same; the only thing that matters is if it is made of Gold or Silver, and mostly the quality of said item (with some exceptions)<br>
 
- Every item is worth the same; the only thing that matters is if it is made of Gold or Silver, and mostly the quality of said item (with some exceptions)<br>

Revision as of 23:23, 22 July 2009

Main / Skills / Smithing / Jewelry smithing

Description

The skill in smithing jewelry. Jewelry is primarily used for selling to traders. Increasing your skill will allow you to get more jewel smithing options such as altars. Jewelry smithing primarily uses Gold and Silver lumps, with the exceptions of Balls, Bowls, and Altars, all of which can be made of other metals or non-metal materials.

Items

See also Category:Jewelry smithing items

Jewelry


Tips

To initially gain skill it might be best to start with making iron bowls. Granted they're not worth much to traders and are useless except in altars, but since each bowl is 0.3 kg, they don't use that much lump and they're made from a readily-available substance (iron). The exception to this is if you have access to a vein of gold or silver, in which case rings are the better choice, both in terms of value and lump consumed.

Gavin's notes and tips

(Note: Information is out of date. See Discussion Page)
Facts about JSing
- Every item is worth the same; the only thing that matters is if it is made of Gold or Silver, and mostly the quality of said item (with some exceptions)
- Every item gives the same skill gain, no matter what it is; the only thing that affects skill gain is how high you imp said item

Skilling Up
First start with Iron Bowls as they use iron, and are rather easy to imp. These can be used in altars.
When you get a decent percentage chance to make, start doing "Armrings". They use .30 to create, and .03 per imp action. These are worth a bit to traders also.

Once you get high percentage chance to create, imp Rings. These use .10 to create (you get .05 ring, .05 scrap). 100 of these fit in a BoK, so they are perfect for sacrificing and carrying around, and also only use very little lump to imp.

Here is a little graph I drew up about Favor gain, Worth, and Get Price and what you can get at optimum from traders

jsgraphiz9.gif

The get price of Jewelry items, expressed in copper coins, is:
Get Price = 2.5 * (QL/10)^2 - 0.02.

Roughly, you get 1/5 get price as favour and 7/4 get price as the offered price.

Titles

  • Goldsmith at 50 skill
  • Renowned Goldsmith at 70 skill
  • Midas Touch at 90 skill

Guides

Smithing Guide