Difference between revisions of "Lamp"
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* Lamps need 0.125[[kg]] of [[tar]] or [[olive oil]] as fuel to fill to max capacity. | * Lamps need 0.125[[kg]] of [[tar]] or [[olive oil]] as fuel to fill to max capacity. | ||
* Consumes 0.06kg of dye when painting, the dye will also affect the colour of the light the lamp emmits. | * Consumes 0.06kg of dye when painting, the dye will also affect the colour of the light the lamp emmits. | ||
− | * The lamp quality | + | * The lamp quality determines how far the lamp can illuminate. |
=== Material specialities === | === Material specialities === |
Revision as of 12:15, 18 August 2009
Main / Skills / Blacksmithing / Lamp
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Result |
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Description
A decorative lamp head on a pole.
Usage
Lamps are used to light an area. Unlike lanterns, they can be planted much like a sign only be picked up by the planter. The one week delay of being able to plant does not apply unless you have recently planed a sign, in which case it prevents lamp planting. Always plant lamps before signs.
When lamps are placed on a deed, they will light themselves in the evening, and all lamps will go out in the morning(even lamps in mines).
Notes
- When creating, the quality of the log affects your success chance.
- When creating, the quality of the lamp head affects the initial quality of the resulting lamp.
- If you fail creating, the log is lost and you create a metal scrap (0.80kg).
- Lamp heads from different metals may differ in their light intensity, for example brass lamps illuminate the area better than iron lamps.
- Lamps need 0.125kg of tar or olive oil as fuel to fill to max capacity.
- Consumes 0.06kg of dye when painting, the dye will also affect the colour of the light the lamp emmits.
- The lamp quality determines how far the lamp can illuminate.