Difference between revisions of "Test server"

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(add test client and phases where it connects to main server)
(test client now always connects to test server)
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On the test server, there is no need to register an account, just fill in a name and password. Things you do on this server will not effect your character on the normal server. The test server may be reset or restarted at any time, without any warning.  
 
On the test server, there is no need to register an account, just fill in a name and password. Things you do on this server will not effect your character on the normal server. The test server may be reset or restarted at any time, without any warning.  
  
The test server is also used to test new wurm client releases. Shortly before a release, the test client sometimes connects to the main servers and the test server is not reachable.
+
The test server is also used to test new wurm client releases.
  
 
[http://www.wurmonline.com/client/testclient/wurmclienttest.jnlp Test client]
 
[http://www.wurmonline.com/client/testclient/wurmclienttest.jnlp Test client]

Revision as of 11:45, 18 September 2009

The test server exists to test large game updates before they are added to the main servers.

On the test server, there is no need to register an account, just fill in a name and password. Things you do on this server will not effect your character on the normal server. The test server may be reset or restarted at any time, without any warning.

The test server is also used to test new wurm client releases.

Test client


Previous test sessions

Boats & Archery

  • Able to make and test boats
  • Testing archery

Fighting fix (07-10-23 to 07-11-22)

Features in testing:

The new fighting system was quite extensive:

  • Combat window
  • Autofight and manual fighting options
  • Stealth
  • Sparring and duelling
  • Targetting
  • Stances
  • Explicit distance and footing
  • Special moves
  • Kill-based skillgain for the main fighting skill
  • PVP death penalty affects fighting skill only
  • Normalized wounds (100 damage = 100% health loss)
  • Health display