Some items are damageable through player actions as well. Most [[tool]]s will take damage and require [[repair]] from usage or failed [[improve]]ment. [[Wall]]s, [[fence]]s, and player structures can take damage from direct player [[attack]]s.
Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any bad [[Wound:Medium|medium wounds ]] (you can find your wounds on your body in your [[inventory]]) or worse are likely not to heal by themselves. You can heal them by casting healing [[spell]]s (See [[Religion]]) or by using [[rags]] as bandages, it's also possible to use [[healing cover]]s to heal.
Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].