Difference between revisions of "Pet"
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A pet is the product from [[Taming]] [[animals]]. | A pet is the product from [[Taming]] [[animals]]. | ||
− | Pets can be lead by making a [[rope]] active right clicking on your pet and selecting lead. | + | Pets can be lead by making a [[rope]] active, right clicking on your pet and selecting lead. It will then follow you like a [[cows|cow]] does. |
If your pet is an [[animals|animal]] that can swim, it will follow you into the water. | If your pet is an [[animals|animal]] that can swim, it will follow you into the water. | ||
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Pets can be told to walk to a [[tile]] within range of your mouse. | Pets can be told to walk to a [[tile]] within range of your mouse. | ||
− | + | Right click a tile, select '''pet''', then select '''Go here'''. | |
The pet will then walk to that spot. | The pet will then walk to that spot. | ||
Pets can be told to attack another person or animal. | Pets can be told to attack another person or animal. | ||
− | + | Right click the target, select '''pet''', then select '''attack'''. | |
The pet will then attack the target. | The pet will then attack the target. | ||
− | Pets can be told to stop by | + | Pets can be told to stop by cancelling orders. |
Rightclick your pet, then select '''pet''', then select '''cancel orders'''. | Rightclick your pet, then select '''pet''', then select '''cancel orders'''. | ||
− | It will cancel any orders to go places or attack( unless already | + | It will cancel any orders to go places or attack (unless already engaged in combat). |
== Notes== | == Notes== | ||
− | The same rules for skill loss apply when a | + | The same rules for skill loss apply when a Whitelighter's pet attacks another Whitelighter who has a positive reputation. |
− | A pet will auto attack another [[animals|animal]]/player of another kingdom ( or if the player/animal is | + | A pet will auto attack another [[animals|animal]]/player of another kingdom (or if the player/animal is negative in [[reputation]] or is aggressive). This includes auto attacking a friend's pet (at this stage). |
To stop your pet from attacking in the middle of of combat you must be leading the pet. If you are, you simply walk away and your pet will follow. | To stop your pet from attacking in the middle of of combat you must be leading the pet. If you are, you simply walk away and your pet will follow. |
Revision as of 14:27, 23 February 2006
A pet is the product from Taming animals.
Pets can be lead by making a rope active, right clicking on your pet and selecting lead. It will then follow you like a cow does.
If your pet is an animal that can swim, it will follow you into the water.
Orders
Pets can be given orders as well:
Pets can be told to walk to a tile within range of your mouse. Right click a tile, select pet, then select Go here. The pet will then walk to that spot.
Pets can be told to attack another person or animal. Right click the target, select pet, then select attack. The pet will then attack the target.
Pets can be told to stop by cancelling orders. Rightclick your pet, then select pet, then select cancel orders. It will cancel any orders to go places or attack (unless already engaged in combat).
Notes
The same rules for skill loss apply when a Whitelighter's pet attacks another Whitelighter who has a positive reputation.
A pet will auto attack another animal/player of another kingdom (or if the player/animal is negative in reputation or is aggressive). This includes auto attacking a friend's pet (at this stage).
To stop your pet from attacking in the middle of of combat you must be leading the pet. If you are, you simply walk away and your pet will follow.
You will lose your pet if you tame a different animal.
Edited by --Uzetaab 01:33, 17 February 2006 (CST)