Difference between revisions of "Damage"
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Some items are damagable through player actions as well. Most tools will take damage and require repair from usage or failed improvement. Walls, fences and player structures can take damage from direct player attacks. | Some items are damagable through player actions as well. Most tools will take damage and require repair from usage or failed improvement. Walls, fences and player structures can take damage from direct player attacks. | ||
+ | Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any medium wounds (you can find your wounds on your body in your inventory) or worse are likely not to heal by themselves. You can heal them by casting healing spells (See [[Religion]]) or by using [[rags]] as bandages. | ||
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Revision as of 06:02, 24 February 2006
Damage is used to illustrate the concepts of wear and tear on items. Most items will accumulate damage when left outside, though this process can be slowed with the use of containers. Containers made from Cedar trees are particularily good at protecting items.
Some items are damagable through player actions as well. Most tools will take damage and require repair from usage or failed improvement. Walls, fences and player structures can take damage from direct player attacks.
Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any medium wounds (you can find your wounds on your body in your inventory) or worse are likely not to heal by themselves. You can heal them by casting healing spells (See Religion) or by using rags as bandages.
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