Difference between revisions of "Trap"

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{{infobox|For the traps skill, see [[traps]].}}
 
{{infobox|For the traps skill, see [[traps]].}}
  
Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. These traps do work with [[KoS]] set on [[freedom]] server, and the traps do not have to be inside the village to be triggered. You can try to trigger traps in an area by using certain items on a ground tile and selecting the [[Disarm]] option. The damaging factor seems to be heavily reliant on quality.
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A trap works on [[player]] enemies only. Players from a different [[kingdom]] or a hostile [[village]] may fall victim to a trap. There are ways to detect traps. The chance of creation depends on the [[quality]] of the nail used, and is lost upon failed creation. A trap does work with [[KoS]] set on [[freedom]] server, and the a trap does not have to be inside the village to be triggered. A trap can be triggered in an area by using certain items (see [[Skills:Traps]]) on a [[ground tile]] and selecting "[[Disarm]]". The damaging factor seems to be heavily reliant on [[quality]].
=====Examples=====
 
*A 5ql bow trap produced a 2.15 damage wound. (unarmored foe).
 
*A 15ql stick trap produced a 5.5 damage wound. (unarmored foe).
 
  
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==Traps==
 
There are 9 types of traps in 4 categories.
 
There are 9 types of traps in 4 categories.
 
; [[Carpentry]]
 
; [[Carpentry]]
: [[Stick trap]]
 
: [[Pole trap]]
 
 
: [[Axe trap]]
 
: [[Axe trap]]
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: [[Bow trap]]
 
: [[Knife trap]]
 
: [[Knife trap]]
: [[Bow trap]]
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: [[Pole trap]]
 +
: [[Stick trap]]
 
; [[Pottery]]
 
; [[Pottery]]
 
: [[Corrosive trap]]
 
: [[Corrosive trap]]
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: [[Rope trap]]
 
: [[Rope trap]]
  
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==Examples==
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*A 5[[ql]] bow trap produced a 2.15 damage wound. (unarmored foe)
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*A 15ql stick trap produced a 5.5 damage wound. (unarmored foe)
  
 
[[Category:Babel/T]]
 
[[Category:Babel/T]]
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[[Category:Trap]]

Revision as of 16:22, 5 December 2009

Information icon.png
For the traps skill, see traps.


A trap works on player enemies only. Players from a different kingdom or a hostile village may fall victim to a trap. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. A trap does work with KoS set on freedom server, and the a trap does not have to be inside the village to be triggered. A trap can be triggered in an area by using certain items (see Skills:Traps) on a ground tile and selecting "Disarm". The damaging factor seems to be heavily reliant on quality.

Traps

There are 9 types of traps in 4 categories.

Carpentry
Axe trap
Bow trap
Knife trap
Pole trap
Stick trap
Pottery
Corrosive trap
Masonry
Scythe trap
Ropemaking
Cloth Net Trap
Rope trap

Examples

  • A 5ql bow trap produced a 2.15 damage wound. (unarmored foe)
  • A 15ql stick trap produced a 5.5 damage wound. (unarmored foe)