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Rolflogic

501 bytes added, 13:34, 8 December 2009
hide/pelt in backback, more info for lead anchor, dirt, and unfinished items
'''Rolflogic'''™ is a term used to describe something quirky about [[Wurm]] that just doesn't seem quite right or logical. It is sometimes more often referred to as Wurm Logiclogic. [[Rolf]] is the lead developer of Wurm.
Some examples of Rolflogic include:
 
* Needing a [[mallet]] to finish or [[improve]] a mallet.
* Needing a [[hammer]] to finish or improve a hammer.
* Needing [[water]] to finish/improve a [[clay]] item but not having a liquid container to hold it in (despite being right next to a pond/lake ''filled'' with water that the clay item can't simply be dipped into or water picked up by [[activating]] a hand on it).
* Attaching an [[anchor]] to a [[mooring rope]] and , if failing. The , the anchor becomes [[lead scrap]]. ''Only'' the rope should be lost (or just [[damage]]d, even more logically).* [[Dirt]] taking damage and "crumbling to dust". Dirt doesn't [[decay]]...ever! If anything, when dirt is in a [[pile]], it should go back into the closest tile corner instead of magically disappearing out of existence. The universe doesn't work like that, Rolf... And when dirt is in a [[container]] it should stay there forever.* Fitting any large [[unfinished]] item items in a [[flask]] or any other [[container]]that is too small to hold the item.
* Building [[ship]]s in a [[cart]].
* Holding the [[water]] to [[temper]] a hot item.
* Having the ability to equip massive objects like [[tree]]s and unfinished ships.
* Trees don't grow in "shadows", which are defined to be east and south of [[fence]]s and [[building]] walls.
* Being able to put a 12[[kg]] [[hide]] in a [[backpack]] but not a .2kg [[pelt]].
[[Category:Babel/R]]
[[Category:Misc]]
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