Difference between revisions of "Player status effect"

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(thought this might look better as a table.)
(table space fox, see also, cat, cleanup)
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=== Player Status Effects ===
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A '''player status effect''' is the individual condition a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to [[buff]]s from potions or trinkets, to debuffs from [[wound]]s sustained by [[fighting]] or recent activities. These statuses show on the bottom of the [[event window]]. The known statuses are as follows:
  
''Player status effects'' are the individual conditions a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to buffs from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. These statuses show on the bottom of the event window. The known status are as follows:
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{| class="wikitable sortable" border="0" cellpadding="3"
 
 
{| class="wikitable sortable" border="0" cellpadding="6"
 
 
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! Status
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! Status !! Description
! Description
 
 
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| Defensive || Shown when you are in defensive fighting mode. Increases parry and dodge rate but lowers your hit damage.
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| Defensive || When player is in [[defensive fighting]] mode. Increases parry and dodge rate but lowers hit damage.
 
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| Aggressive || Shown when you are in aggressive fighting mode. Increases damage but lowers your dodge and parry rate.
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| Aggressive || When player is in [[aggressive fighting]] mode. Increases damage but lowers dodge and parry rate.
 
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| [[Diseased]] || Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.
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| [[Diseased]] || Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.
 
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| Dry || Below 7.5% water. Thirst greatly reduces stamina regeneration rate.
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| Dry || Below 7.5% [[water]]. Thirst greatly reduces [[stamina]] regeneration rate.
 
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| Energetic || Appears when you have more than 90% stamina.
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| Energetic || Appears when player has more than 90% stamina.
 
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| Exhausted || 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
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| Exhausted || 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
 
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| Faithful || While you are 'faithful' you will not be able to perform actions your god does not like. Can be toggled with the faithful button on the event window
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| Faithful || While player is [[faithful]] unable to perform actions player's [[god]] does not like. Can be toggled with the "Faithful" button on the event window.
 
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| Lawful || While lawful you will not be able to perform any 'illegal' acts such as theft. Can be toggled with the lawful button on the event window
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| Lawful || While [[lawful]] player unable to perform any illegal acts such as [[theft]]. Can be toggled with the "Lawful" button on the event window.
 
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| Famished || 0% food. Slowed stamina regeneration rate, incapable of doing laborious actions.
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| Famished || 0% [[food]]. Slowed stamina regeneration rate, incapable of doing laborious actions.
 
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| Full || Above 85% food. Having this status will slowly increase your fat level.
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| Full || Above 85% food. Having this status will slowly increase player's [[fat]] level.
 
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| Hungry || Below 30% food. Slowed stamina regeneration rate.
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| Hungry || Below 30% food. Slowed stamina regeneration rate.
 
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| Hurting || Triggered when you take damage through fighting, falling or some other injury. Lowers walking speed and is suspected to give a slight attack speed debuff.
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| Hurting || Triggered when player takes [[damage]] through fighting, falling, or some other [[injury]]. Lowers walking speed and is suspected to give a slight attack speed debuff.
 
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| Parched || 0% water. Thirst greatly reduces stamina regeneration rate.
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| Parched || 0% water. Thirst greatly reduces stamina regeneration rate.
 
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| Sharp || Triggered from drinking a [[Potion | potion]]. Increases [[Combat rating|combat rating]] for 30 seconds.
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| Sharp || Triggered from drinking a [[potion]]. Increases [[combat rating]] for 30 seconds.
 
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| Thirsty || Below 30% water. Thirst greatly reduces stamina regeneration rate.
 
| Thirsty || Below 30% water. Thirst greatly reduces stamina regeneration rate.
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''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.
  
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.
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==See also==
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* [[User:Dashiva/Hunger]], effects of hunger, thirst, and stamina
  
 
[[Category:Babel/P]]
 
[[Category:Babel/P]]
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[[Category:Player]]

Revision as of 09:05, 10 December 2009

A player status effect is the individual condition a player is assigned based on his/her interactions with the physical world. These range from conditions to do with hunger, to buffs from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. These statuses show on the bottom of the event window. The known statuses are as follows:

Status Description
Defensive When player is in defensive fighting mode. Increases parry and dodge rate but lowers hit damage.
Aggressive When player is in aggressive fighting mode. Increases damage but lowers dodge and parry rate.
Diseased Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.
Dry Below 7.5% water. Thirst greatly reduces stamina regeneration rate.
Energetic Appears when player has more than 90% stamina.
Exhausted 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
Faithful While player is faithful unable to perform actions player's god does not like. Can be toggled with the "Faithful" button on the event window.
Lawful While lawful player unable to perform any illegal acts such as theft. Can be toggled with the "Lawful" button on the event window.
Famished 0% food. Slowed stamina regeneration rate, incapable of doing laborious actions.
Full Above 85% food. Having this status will slowly increase player's fat level.
Hungry Below 30% food. Slowed stamina regeneration rate.
Hurting Triggered when player takes damage through fighting, falling, or some other injury. Lowers walking speed and is suspected to give a slight attack speed debuff.
Parched 0% water. Thirst greatly reduces stamina regeneration rate.
Sharp Triggered from drinking a potion. Increases combat rating for 30 seconds.
Thirsty Below 30% water. Thirst greatly reduces stamina regeneration rate.
Tired Below 30% stamina.
Unstoppable Triggered from using a Farwalker amulet. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.
Weak Below 15% stamina.

There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.

See also