Difference between revisions of "Healing cover"
m (→Additional notes: see also, cleanup) |
(cleanup) |
||
Line 2: | Line 2: | ||
<!-- Workaround for lack of client parsing | <!-- Workaround for lack of client parsing | ||
− | |||
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20. | Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20. | ||
Line 10: | Line 9: | ||
2 : Paw, Hoof, Barley, Sassafras, Brown Mushroom, Garlic, Tail, Bladder, Acorns, Lavender, Lemon | 2 : Paw, Hoof, Barley, Sassafras, Brown Mushroom, Garlic, Tail, Bladder, Acorns, Lavender, Lemon | ||
1 : Rose, Parsley, Pumpkin, Wheat, Corn, Onion | 1 : Rose, Parsley, Pumpkin, Wheat, Corn, Onion | ||
− | |||
--> | --> | ||
− | + | A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a cream to be applied on a [[wound]]. The cream will stabilize and accelerate the healing of a [[bandage]]d wound. | |
− | |||
− | |||
− | |||
− | |||
− | Activate the first item | + | == Method == |
+ | # [[Activate]] the first item | ||
+ | # Right-click the second item | ||
+ | # To preview it's effectiveness, choose "Alchemy > [[Lore]]" (requires at least 10 natural substances skill) | ||
+ | # To make the {{PAGENAME}}, choose "Alchemy > [[Mix]]" | ||
== Result == | == Result == | ||
− | + | * Healing cover (0.02-0.8 [[kg]]) | |
− | * Healing cover | ||
== Skill used == | == Skill used == | ||
− | |||
* [[Natural Substances]] | * [[Natural Substances]] | ||
== Usage == | == Usage == | ||
+ | # [[Activate]] a healing cover | ||
+ | # Right-click a wound | ||
+ | # Choose "[[Treat]]" | ||
− | + | The success rate is relative to a player's [[First Aid]] skill and the [[quality]] of the cover. [[Failure]] to apply has a chance to make the wound worse. It appears that success chance is also related to the severity of the wound. | |
== Cover strength == | == Cover strength == | ||
− | + | The strength of the cover is the value of the first ingredient multiplied by the value of the second: | |
− | The strength of the cover is the value of the first ingredient multiplied by the value of the second | ||
: ''substance<sub>1</sub>.potency * substance<sub>2</sub>.potency = cover.power'' | : ''substance<sub>1</sub>.potency * substance<sub>2</sub>.potency = cover.power'' | ||
− | For example, a cover made from | + | For example, a cover made from onion (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25. |
== Potency == | == Potency == | ||
− | |||
{| border="0" cellpadding = "3" cellspacing = "1" | {| border="0" cellpadding = "3" cellspacing = "1" | ||
− | ! Potency | + | ! Potency !! Substance |
− | ! Substance | ||
|- | |- | ||
|style="text-align:center; background-color:#33CC33;" rowspan="3" | 5 | |style="text-align:center; background-color:#33CC33;" rowspan="3" | 5 | ||
Line 115: | Line 111: | ||
== Strength identification == | == Strength identification == | ||
+ | The quality of a healing cover is of no consequence to the strength of the cover. To identify if it is weak or strong, [[examine]] it: | ||
− | + | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5) | |
− | + | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-8) | |
− | * ''A bunch of interwoven grass mixed with various healing ingredients. | + | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (9-11) |
− | * ''A bunch of interwoven grass mixed with various healing ingredients. | + | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be pretty good''' against wounds.'' (12-15) |
− | * ''A bunch of interwoven grass mixed with various healing ingredients. | + | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (16-20) |
− | * ''A bunch of interwoven grass mixed with various healing ingredients. | + | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+) |
− | * ''A bunch of interwoven grass mixed with various healing ingredients. | ||
− | * ''A bunch of interwoven grass mixed with various healing ingredients. | ||
== Effectiveness == | == Effectiveness == | ||
− | + | The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description: | |
− | The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. | ||
− | |||
− | |||
* ''You see a small bruise at the lower back.'' | * ''You see a small bruise at the lower back.'' |
Revision as of 22:33, 22 December 2009
Main / Skills / Alchemy / Natural substances / Healing cover
A healing cover is an alchemy item made from natural substances that consists of a cream to be applied on a wound. The cream will stabilize and accelerate the healing of a bandaged wound.
Contents
Method
- Activate the first item
- Right-click the second item
- To preview it's effectiveness, choose "Alchemy > Lore" (requires at least 10 natural substances skill)
- To make the Healing cover, choose "Alchemy > Mix"
Result
- Healing cover (0.02-0.8 kg)
Skill used
Usage
The success rate is relative to a player's First Aid skill and the quality of the cover. Failure to apply has a chance to make the wound worse. It appears that success chance is also related to the severity of the wound.
Cover strength
The strength of the cover is the value of the first ingredient multiplied by the value of the second:
- substance1.potency * substance2.potency = cover.power
For example, a cover made from onion (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
Potency
Strength identification
The quality of a healing cover is of no consequence to the strength of the cover. To identify if it is weak or strong, examine it:
- A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)
- A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-8)
- A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (9-11)
- A bunch of interwoven grass mixed with various healing ingredients. It will be pretty good against wounds. (12-15)
- A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (16-20)
- A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)
Effectiveness
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:
- You see a small bruise at the lower back.
- It is covered with some healing plants (2).
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.
Notes
- 2 items of the same type can't be mixed except mushrooms.
- Butchered items can last for more than one creation.
- When training natural substances skill by making covers, higher potency covers will give more skill.