Difference between revisions of "Botanizing"
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[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}''' | ||
− | + | '''Botanizing''' is the [[skill]] used in searching a [[grass tile|grass]] or [[steppe tile]] for herbs, nuts, and vegetables for [[cooking]], seeds for [[farming]], and some other items for other uses (see below). | |
− | Botanizing is the searching | ||
− | == | + | == Method== |
− | * Right-click a grass-tile | + | * Right-click a grass-tile. |
− | * | + | * Select "Nature > [[Botanize]]". |
− | |||
− | |||
+ | ==Items== | ||
+ | {| width=100% | ||
+ | |- valign=top | ||
+ | | | ||
===Herbs=== | ===Herbs=== | ||
− | + | * [[Belladonna]] | |
− | + | * [[Basil]] | |
− | + | * [[Lovage]] | |
− | + | * [[Oregano]] | |
− | + | * [[Parsley]] | |
− | + | * [[Rosemary]] | |
− | + | * [[Sage]] | |
− | + | * [[Sassafras]] | |
− | + | * [[Thyme]] | |
− | + | || | |
− | |||
===Seeds=== | ===Seeds=== | ||
− | + | * [[Barley]] | |
− | + | * [[Corn]] | |
− | + | * [[Cotton|Cotton seed]] | |
− | + | * [[Oat]] | |
− | + | * [[Potato]] | |
− | + | * [[Pumpkin|Pumpkin seed]] | |
− | + | * [[Rye]] | |
− | + | * [[Wemp|Wemp seed]] | |
− | + | * [[Wheat]] | |
− | + | || | |
===Other=== | ===Other=== | ||
− | + | * [[Acorns]] | |
− | + | * [[Mixed grass]] | |
− | + | * [[Woad]] | |
− | + | |} | |
===[[Titles]]=== | ===[[Titles]]=== | ||
* Herbalist at 50 skill | * Herbalist at 50 skill | ||
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− | |||
=== Tips === | === Tips === | ||
+ | * A grass tile can be [[foraged]] and botanized every 24 real hours. It is not a verified fact, but it is believed that the 24-hour timer on a tile is triggered upon the ''attempt'', and '''not''' when/if an item is actually found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. | ||
+ | * Tiles that are not foraged or botanized for long periods of time (a week or longer) have a higher chance of getting something than tiles that are checked 24 to 36 hours apart. | ||
+ | * It is possible to both forage and botanize on the same tile as these actions are on seperate timers. | ||
+ | * It also seems that there is a higher chance of getting something if a grass tile with [[flowers]] on it is foraged or botanized. | ||
+ | * Higher skill reduces the action timer and increases the average QL of the items found. | ||
+ | * Tree tiles cannot be botanized on. | ||
− | + | [[Category:Babel/B]] | |
− | + | [[Category:Nature]] | |
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[[Category:Skills]] | [[Category:Skills]] | ||
− |
Revision as of 12:49, 23 December 2009
Botanizing is the skill used in searching a grass or steppe tile for herbs, nuts, and vegetables for cooking, seeds for farming, and some other items for other uses (see below).
Method
- Right-click a grass-tile.
- Select "Nature > Botanize".
Items
Herbs |
Seeds |
Other |
Titles
- Herbalist at 50 skill
Tips
- A grass tile can be foraged and botanized every 24 real hours. It is not a verified fact, but it is believed that the 24-hour timer on a tile is triggered upon the attempt, and not when/if an item is actually found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one.
- Tiles that are not foraged or botanized for long periods of time (a week or longer) have a higher chance of getting something than tiles that are checked 24 to 36 hours apart.
- It is possible to both forage and botanize on the same tile as these actions are on seperate timers.
- It also seems that there is a higher chance of getting something if a grass tile with flowers on it is foraged or botanized.
- Higher skill reduces the action timer and increases the average QL of the items found.
- Tree tiles cannot be botanized on.