Difference between revisions of "Difficulty"
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(New page: '''Difficulty''' is a number used in cooking to determine how hard something is to cook in a fire container. A forge will give a higher difficulty than an oven or [[campfir...) |
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− | '''Difficulty''' is a number used in [[cooking]] to determine how hard something is to cook in a [[fire | + | '''Difficulty''' is a number used in [[cooking]] to determine how hard something is to cook in a [[fire]] container. A [[forge]] will give a higher difficulty than a [[stone oven]] or [[campfire]]. The same [[container]] full of [[food]] will have a different difficulty depending on the fire container. |
− | To most efficiently raise (" | + | To most efficiently raise ("grind") [[hot food cooking|hot food cooking (HFC) skill]], keep the difficulty within 10 points of the [[player]]'s HFC and cook many dishes ([[stew]]s, [[gulasch]], [[casserole]]s, [[meal]]s, etc) at a time. However, note that food (and especially prepared food dishes) tends to [[decay]] faster than if uncooked (with the possible exception of cooked [[meat]] that has been [[filet]]ed ''after'' cooking) so don't cook ''too'' much at one time. |
==See also== | ==See also== |
Revision as of 08:26, 7 January 2010
Difficulty is a number used in cooking to determine how hard something is to cook in a fire container. A forge will give a higher difficulty than a stone oven or campfire. The same container full of food will have a different difficulty depending on the fire container.
To most efficiently raise ("grind") hot food cooking (HFC) skill, keep the difficulty within 10 points of the player's HFC and cook many dishes (stews, gulasch, casseroles, meals, etc) at a time. However, note that food (and especially prepared food dishes) tends to decay faster than if uncooked (with the possible exception of cooked meat that has been fileted after cooking) so don't cook too much at one time.