Difference between revisions of "Target"
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− | + | [[CDB|Main]] / [[Skills]] / [[Fighting]] / '''{{PAGENAME}}''' | |
Fighting in [[Wurm]] uses a target-to-attack system. | Fighting in [[Wurm]] uses a target-to-attack system. | ||
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If something is targeted that is too far away, and another [[player]] runs in to attack, the first player will not fight against that player but will instead parry and dodge the other player's attacks. If that happens, the player will not be able to change aim or shield bash. | If something is targeted that is too far away, and another [[player]] runs in to attack, the first player will not fight against that player but will instead parry and dodge the other player's attacks. If that happens, the player will not be able to change aim or shield bash. | ||
− | + | '' Be aware of what is targeted '' | |
+ | <noinclude> | ||
==See also== | ==See also== | ||
− | * [[ | + | * [[Fighting]] |
− | |||
[[Category:Babel/T]] | [[Category:Babel/T]] | ||
+ | </noinclude> |
Revision as of 11:54, 10 January 2010
Main / Skills / Fighting / Target
Fighting in Wurm uses a target-to-attack system.
To enter combat, simply right-click the entity, and select target. Then, move within fighting range. There are 3 distances:
- Melee - move right up against the target
- Throwing - 1 to 5 tiles from the target
- Archery - up to 20 tiles depending on the bow
- Short Bows are best shot from 5 tiles away
- Bows are best shot from 10 tiles away
- Long Bows are best shot from 20 tiles away
Multiple targets
If something is targeted that is too far away, and another player runs in to attack, the first player will not fight against that player but will instead parry and dodge the other player's attacks. If that happens, the player will not be able to change aim or shield bash.
Be aware of what is targeted