Difference between revisions of "Quality level"
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m (adding that after 20ql the signature of the creator starts appearing.) |
m (→Effects: note on signature) |
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* The quality of the items they produce. | * The quality of the items they produce. | ||
* Chance of success when creating something with them. | * Chance of success when creating something with them. | ||
− | * The legibility of the [[signature]] displayed on the item, Starting at 20 | + | |
+ | '''Other''' | ||
+ | * The legibility of the [[signature]] displayed on the item, Starting at 20 QL (not all items have signatures). | ||
== Unique cases == | == Unique cases == |
Revision as of 17:57, 24 March 2010
Main / Quality level
Quality level (or just quality), QL, is one of the most important statistics in Wurm. It is shown in various inventories and also when examining an item.
QL decides how good something is and how well it works.
A 1 QL item would be considered extremely low, 50 QL would be average, and 99 QL would be extremely good.
Effects
Higher quality decreases:
- The rate at which items are damaged by use, attack, and decay.
- The time it takes to use or to create something.
- The time it takes to heat up an item.
And increases:
- The general performance of the item.
- The quality of the items they produce.
- Chance of success when creating something with them.
Other
- The legibility of the signature displayed on the item, Starting at 20 QL (not all items have signatures).
Unique cases
Higher quality increases:
- The number of guards in a guard tower. There is one guard every 10 QL, so a 24 QL tower has 2 guards while a 41 QL tower has 4 guards. A tower will always have 1 guard but it will not get a second until it passes 20 QL.
- The range and strength of a god's presence around an altar.
- The amount food will fill up the hunger and nutrition bar.