Difference between revisions of "Healing cover"

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A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a cream to be applied on a [[wound]]. It can be applied in addition to [[bandage|bandaging]] or used on it's own.
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A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a cream to be applied on a [[wound]]. It can be applied in addition to a [[bandage]] or used on its own.
  
 
== Method ==
 
== Method ==

Revision as of 00:44, 27 March 2010

Main / Skills / Alchemy / Natural substances / Healing cover


A healing cover is an alchemy item made from natural substances that consists of a cream to be applied on a wound. It can be applied in addition to a bandage or used on its own.

Method

  1. Activate the first item
  2. Right-click the second item
  3. To preview it's effectiveness, choose "Alchemy > Lore" (requires at least 10 natural substances skill)
  4. To make the Healing cover, choose "Alchemy > Mix"

Result

  • Healing cover (0.02-0.8 kg)

Skill used

Usage

  1. Activate a healing cover
  2. Right-click a wound
  3. Choose "Treat"

The success rate is relative to a player's First Aid skill and the quality of the cover. Failure to apply has a chance to make the wound worse. It appears that success chance is also related to the severity of the wound.

Cover strength

The strength of the cover is the value of the first ingredient multiplied by the value of the second:

substance1.potency * substance2.potency = cover.power

For example, a cover made from onion (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.

Potency

Potency Substance
5 Black mushroom
Unicorn Twisted horn
Gland
4 Green mushroom
Lovage
Rosemary
Tooth
3 Blue mushroom
Camelia
Eye
Nettles
Sage
Yellow mushroom
2 Acorns
Barley
Bladder
Brown mushroom
Garlic
Hoof
Lavender
Lemon
Onion
Paw
Sassafras
Tail
1 Corn
Parsley
Pumpkin
Rose
Wemp plant
Wheat

Strength identification

The quality of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, examine it:

  • A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)
  • A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-8)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (9-11)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be pretty good against wounds. (12-15)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (16-20)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)

Effectiveness

The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:

  • You see a small bruise at the lower back.
  • It is covered with some healing plants (2).

Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.

Notes

  • 2 items of the same type can't be mixed except mushrooms.
  • Butchered items can last for more than one creation.
  • Healing Cover Calculator
  • When training natural substances skill by making covers, higher potency covers will give more skill.

See also