Difference between revisions of "Trap"

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A '''trap''' is a device that can be hidden on various types of [[ground tile]]s and causes [[damage]] or other effects to a [[player]] who steps on it. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them.
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#redirect[[:Category:Traps]]
 
 
Traps can be disarmed by activating a variety of tools and items, then right clicking on a tile and choosing 'disarm'. Note that if successful the item used will be destroyed, so it is best to use something expendable like a log.
 
 
 
A trap can be detected by with the [[Sixth Sense|Sixth Sense spell]] cast on a [[player]]. [[Blacklighter]]s have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an [[event window]] warning message is given.<!--Which is?-->
 
 
 
The chance to successfully place a trap is determined by the [[traps]] skill.
 
 
 
Traps work on the [[Freedom]] server, but only against players who are on the village [[KOS]] list of the trap placer. 
 
 
 
==Traps==
 
There are 9 types of traps in 4 categories.
 
{| class=sortable
 
! Trap !! Skill
 
|-
 
| [[Axe trap]] || [[Carpentry]]
 
|-
 
| [[Bow trap]] || [[Carpentry]]
 
|-
 
| [[Cloth Net Trap]] || [[Ropemaking]]
 
|-
 
| [[Corrosive trap]] || [[Pottery]]
 
|-
 
| [[Knife trap]] || [[Carpentry]]
 
|-
 
| [[Pole trap]] || [[Carpentry]]
 
|-
 
| [[Rope trap]] || [[Ropemaking]]
 
|-
 
| [[Scythe trap]] || [[Masonry]]
 
|-
 
| [[Stick trap]] || [[Carpentry]]
 
|}
 
 
 
==Examples==
 
* A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armor]]ed)
 
* A 15QL stick trap produced a 5.5 damage wound (unarmored)
 
 
 
==See also==
 
* [[Traps]]
 
 
 
[[Category:Babel/T]]
 
[[Category:Trap]]
 

Latest revision as of 16:16, 12 May 2010

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