Difference between revisions of "Category:Traps"

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'''Traps''' are devices that can be hidden on specific [[tile]]s and causes [[damage]] or other effects to [[player]]s hostile to the trap owner when stepping on it. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them.
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This page explains traps in general and lists the various individual trap types.
  
Traps are a relatively new addition to [[Wurm]] which seek to change the face of [[PvP]] combat forever. They are extremely powerful area denial/control abilities, but require skilled crafters to be of any use. Traps have various effects individually which are described on their individual pages.
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Traps are devices that can be hidden on specific [[tile]]s with the potential of causing [[damage]] or other ill effects to hostile [[player]]s passing by. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them.
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The various trap types are created from a wide variety of materials using different crafts ([[carpentry]], [[blacksmithing]], etc), can be set up on different [[tile]] types and have different effects on their victims. See the individual pages of the trap types below for more detailed info.
  
 
A trap is set up by [[activating]] the trap, right-clicking a ground tile, and choosing "Set trap". Failure to set the trap properly results in the message: "Sadly you fail to set the trap correctly. The trap triggers and is destroyed."
 
A trap is set up by [[activating]] the trap, right-clicking a ground tile, and choosing "Set trap". Failure to set the trap properly results in the message: "Sadly you fail to set the trap correctly. The trap triggers and is destroyed."
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Traps can be disarmed by [[activating]] a variety of tools and items ([[log]], [[plank]], [[shaft]], [[shovel]], or [[rake]]), right-clicking on a [[tile]], and choosing "[[Disarm]]". Note that if successful the item used will be destroyed, so it is best to use something expendable like a [[log]].
 
Traps can be disarmed by [[activating]] a variety of tools and items ([[log]], [[plank]], [[shaft]], [[shovel]], or [[rake]]), right-clicking on a [[tile]], and choosing "[[Disarm]]". Note that if successful the item used will be destroyed, so it is best to use something expendable like a [[log]].
  
A trap can be detected with the [[Sixth Sense|Sixth Sense spell]] cast on a [[player]]. [[Blacklighter]]s have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an [[event window]] warning message is given.<!--Which is?-->
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Players with the [[Sixth Sense]] spell cast on them are able to detect traps.
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[[Blacklighter]]s have a natural ability to detect traps without such a spell.
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When a nearby trap is sensed in this manner, an [[event window]] warning message is given.<!--Which is?-->
  
The chance to successfully set up a trap is determined by the [[traps]] skill.  
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The chance to successfully set up a trap is governed by the [[traps]] skill.  
  
 
Traps work on the [[Freedom]] server, but only against players who are on the village [[KoS]] list of the trap placer.   
 
Traps work on the [[Freedom]] server, but only against players who are on the village [[KoS]] list of the trap placer.   

Revision as of 17:15, 12 May 2010

This page explains traps in general and lists the various individual trap types.

Traps are devices that can be hidden on specific tiles with the potential of causing damage or other ill effects to hostile players passing by. Only players from an enemy kingdom or a hostile village may fall victim to a trap; neutral or ally players do not trigger them.

The various trap types are created from a wide variety of materials using different crafts (carpentry, blacksmithing, etc), can be set up on different tile types and have different effects on their victims. See the individual pages of the trap types below for more detailed info.

A trap is set up by activating the trap, right-clicking a ground tile, and choosing "Set trap". Failure to set the trap properly results in the message: "Sadly you fail to set the trap correctly. The trap triggers and is destroyed."

Traps can be disarmed by activating a variety of tools and items (log, plank, shaft, shovel, or rake), right-clicking on a tile, and choosing "Disarm". Note that if successful the item used will be destroyed, so it is best to use something expendable like a log.

Players with the Sixth Sense spell cast on them are able to detect traps. Blacklighters have a natural ability to detect traps without such a spell. When a nearby trap is sensed in this manner, an event window warning message is given.

The chance to successfully set up a trap is governed by the traps skill.

Traps work on the Freedom server, but only against players who are on the village KoS list of the trap placer.

Examples

  • A 5QL bow trap produced a 2.15 damage wound (unarmored)
  • A 15QL stick trap produced a 5.5 damage wound (unarmored)

Pages in category "Traps"

The following 11 pages are in this category, out of 11 total.